quick question
quick question
What does the extra number appearing in attack rolls stand for? e.g. the "+4" in "+10/+4". They seem to appear in fighter class only(not sure of it).
Is it relevent to times of attack per round? Where could I see the attack per round otherwise BTW? Thanx
Is it relevent to times of attack per round? Where could I see the attack per round otherwise BTW? Thanx
Silence child, let fools make their judgement
All classes can get them. What it means is you now have multiple attacks. When you get multiple attacks, every extra attack after the first has a -5 penalty to your attack bonus from the original attack. I do not know how you are getting +10/+4, that seems impossible given the rules to be honest. But, in that example your first attack would be using the +10 bonus, and the second would be using the +4 bonus when attacking.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
thx
thx, yeah it was my mistake +9/+4 , do you mean that for example a character with +9/+4 has two attacks per round? How/ Where does ApR modifier such as Haste etc. show their effects?? cos I am more used to the BG2 system.
Another quick Q: What does "mighty" mean? sort of skill? it appears in composite bow and things like that.
thx, yeah it was my mistake +9/+4 , do you mean that for example a character with +9/+4 has two attacks per round? How/ Where does ApR modifier such as Haste etc. show their effects?? cos I am more used to the BG2 system.
Another quick Q: What does "mighty" mean? sort of skill? it appears in composite bow and things like that.
Silence child, let fools make their judgement
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To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
From what I've seen in most cases, haste just adds an additional attack to each round. This won't show up in your character sheet, but I assume it is at -5 of the lowest attack shown in your character sheet (although I don't believe it goes below +1). I may be wrong on that last.
Mighty means that a portion of your STR bonus will be added to your damage. If you have a weapon showing +3 Mighty, up to 3 points of strength bonus will be added to damage inflicted with this weapon. If your STR bonus is +2, that is what will be added.
Mighty means that a portion of your STR bonus will be added to your damage. If you have a weapon showing +3 Mighty, up to 3 points of strength bonus will be added to damage inflicted with this weapon. If your STR bonus is +2, that is what will be added.
Build a man a fire, and he will be warm for a night.
Set a man afire, and he'll be warm the rest of his life.
Set a man afire, and he'll be warm the rest of his life.
They are discussing the "mighty" function, which only applies to Longbows and Shortbows.Boduro wrote:Ithought str was always added to the melee damage?
As to haste, it provides a bonus to AC, Reflex Saves, and an additional attack per round when doing nothing but attacking (Full round attack action) at your full attack bonus. SO, if you have a full attack routine of +9/+4 and you have hasted yourself, you will instead attack with +9/+9/+4.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
to fable: oops, sorry 4 that
btw another quick Q: I got confused by the EXP system in NWN2, I mean e.g. sometimes I got say 100 exp for killing a githyanki while sometimes only 20, and sometimes other. So where may I see the possible subtle differences between these creatures with the same name, or there are no differences at all?
btw another quick Q: I got confused by the EXP system in NWN2, I mean e.g. sometimes I got say 100 exp for killing a githyanki while sometimes only 20, and sometimes other. So where may I see the possible subtle differences between these creatures with the same name, or there are no differences at all?
Silence child, let fools make their judgement
Experience garnered depends on the Effective Character Level (ECL)of the characters involved, and the Challenge Rating (CR) of the enemies defeated. The specifics of it are complex, and you won't want to hear them most likely. A basic description though, almost every race in the game starts a one point and CR or ECL, but can progress and become stronger with more Hit Dice, or levels in classes. So, you may be fighting a "standard" githyanki at one moment, and then another with 5 levels of fighter or wizard, which would give you different amounts of XP.
As to how to find out when the difference will be *shrugs* right click on the enemy, and select "Examine". That tells you about as much info as you will get about the creatures without going into the toolset and seeing where each creature is placed and checking the stats they have in there. Which would be insanely tedious to do so for the whole game.
As to how to find out when the difference will be *shrugs* right click on the enemy, and select "Examine". That tells you about as much info as you will get about the creatures without going into the toolset and seeing where each creature is placed and checking the stats they have in there. Which would be insanely tedious to do so for the whole game.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Okay, I guess I got the sketch.
Three more Qs :
1 what does Keen, massive critical: 1d8 mean, which both appear in the item descriptions of certain weapons. e.g. as far as I could remember, M C :1d8 appears in a longsword sold by someone in blacklake district(spoiler?)
2 what does the number in the bracket after a special ability (esp. spells) mean? e.g. "5" in the Mass Cure Serious Wound (5) 4 charges / use, I am certain it is not the spell level of it since I saw a Light (10) etc.
3 as to those range attack spells like melf's acid arrow, which require a range to hit roll, what is the attack roll? caster's basic attack roll? I found melf's AA pretty useless since it missed most of the time
Three more Qs :
1 what does Keen, massive critical: 1d8 mean, which both appear in the item descriptions of certain weapons. e.g. as far as I could remember, M C :1d8 appears in a longsword sold by someone in blacklake district(spoiler?)
2 what does the number in the bracket after a special ability (esp. spells) mean? e.g. "5" in the Mass Cure Serious Wound (5) 4 charges / use, I am certain it is not the spell level of it since I saw a Light (10) etc.
3 as to those range attack spells like melf's acid arrow, which require a range to hit roll, what is the attack roll? caster's basic attack roll? I found melf's AA pretty useless since it missed most of the time
Silence child, let fools make their judgement
1. "Keen" ability on a weapon increases the threat range. Your normal long sword threatens a critical on a natural roll (the d20 roll before modifiers are added in) of 19 or 20 (reads 19-20 in the description). A keen longsword threatens on a greater basis, should be 17-20 instead.
"Massive Criticals" means you add that extra damage noted when you score a critical hit. Meaning, with that sword, if you got a critical confirmed, you would not only do the swords normal damage + your Str + the items enhancement bonus all x2, but an additionl 1d8 on top of that.
2. That number in the parenthesis is the Caster Level. The Caster Level effects things like duration, damage/HP healed, etc. In the case of the Cure Spells, you get +1 HP cured/Caster Level, up to a certain limit. That's what that does.
3. It works just like it would if you were shooting a bow with your mage, except the attack bypasses Armor, Shield and Natural Armor AC bonuses. Meaning, your wizards BAB + Dexterity Modifier + 1d20 is your attack roll vs the creatures Dex Bonus + Size Bonus + Deflection Bonus+ 10. If you are missing constantly, chances are you are firing at enemies with a high Dexterity (rogues/bandits) or you have a low Dexterity (which is almost as important an attribute for arcane casters as Int/Cha is.
"Massive Criticals" means you add that extra damage noted when you score a critical hit. Meaning, with that sword, if you got a critical confirmed, you would not only do the swords normal damage + your Str + the items enhancement bonus all x2, but an additionl 1d8 on top of that.
2. That number in the parenthesis is the Caster Level. The Caster Level effects things like duration, damage/HP healed, etc. In the case of the Cure Spells, you get +1 HP cured/Caster Level, up to a certain limit. That's what that does.
3. It works just like it would if you were shooting a bow with your mage, except the attack bypasses Armor, Shield and Natural Armor AC bonuses. Meaning, your wizards BAB + Dexterity Modifier + 1d20 is your attack roll vs the creatures Dex Bonus + Size Bonus + Deflection Bonus+ 10. If you are missing constantly, chances are you are firing at enemies with a high Dexterity (rogues/bandits) or you have a low Dexterity (which is almost as important an attribute for arcane casters as Int/Cha is.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"