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Consdering the xp cap now, i'm wondering about mages

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Musashi Miyamoto
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Consdering the xp cap now, i'm wondering about mages

Post by Musashi Miyamoto »

Consdering the 8 mill cap, i'm wondering about specalized mage vs plain ol vanna mage, in the end do they still both come up with the same number of high level spells like level 9's (without magic items).

Specalize has more spells but it also get rid of one class of spells that might come in use some day.

Finaly, i'm wondering about an mage Vs Fighter/mage battle. With the xp cap set lower the mage would have the advange of high level spell like abi horrid spell, (this is if the kenshi dualed to mage at 12 or 13 not 9) but now with this 8 milli xp cap i'm not sure they would end up about the same? and the fighter/mage would have the advange of having higher thac0, and few others. this is a battle with no items, just regular old butt naked mage and kenshi/mage, with no items at all.
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polaris
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Post by polaris »

Musashi,

A lower XP cap would make Duals less powerful, but only to an extent.

Remember that in SoA, the XP cap was much lower (2.9 million) and the Kensai 9/Mage 18 ruled the roost. As it is now, unless you are soloing (or nearly so), the 8 million XP cap is really sort of pointless....but at 8 million, you are correct, the Kensai/Mage still rules the roost.

The only thing a lower XP cap would do is force the Kensai/Mu to dual sooner, but (see above) that is not a big deal really.

-Polaris
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Falanen
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Post by Falanen »

I believe that a Specialist would still have one more slot in every spell level than a plain mage. They both require the same number of experience to level, so there is never a time when a normal mage would ever be able to cast more spells than a specialist of the same level (without equipment, of course).
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polaris
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Post by polaris »

You are correct about the specialist having more slots. However, the specialist mage also has to give up at least one school of magic. This is an important reason why I personally prefer the vanilla mage at any XP level.

-Polaris
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Post by UserUnfriendly »

I think that dual classing is still inferior to multi classing. I tried pushing a kensai to the max, and found out at the level you must dual, so you have a mage level higher than the kensail level is two short of the level to get the quest ability. Now, having fooled around with the kensai kit, in BG2 this is ok since the best ability for kensai is kai, which you get fairly early. However In TOB you drool after the thought of activating kai, then activating greater whirlwind and have every hit that lands do full damage. Add mage abilitied and you have an unstoppable killing machine.

Has anyone gotten this setup to work?
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Imagine a kensai, robes of vecna flapping around, coming at you with the ravager +6 with spell trap and spell turning humming around you, then kai and greater whirlwind attacks hitting the main enemy, and several comets coming in to finish off the henchbeings.
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polaris
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Post by polaris »

Userfriendly,

Have you *played* both? I have and the Kensai/Mu is better than the F/Mu multi in almost every regard. Here are some possible problems I see:

1. You may be Dualing too late. The absolute *latest* you should dual your Kensai (and this is for you soloers) is 13th level. If you are playing with a party, you should dual at level 9.

2. I suppose hit points don't mean much to you? I assure you that they mean a great deal to me. The F/Mu dual gets royally hosed on hits. F/Mu at 9/9 gets (4+10+8*5.5+8*2.5)/2 hits which works out to 39 hit points before con bonuses. The Kensai/Mu at the same experience level will be a 9th level Kensai and a 10th level Mage and will have (10+8*5.5+1) or 56 hit points before Con bonuses are figured in. That is a *HUGE* difference.

In addition, the Kensai/Mage will be able to cast 9th level spells (assuming the ninth level dual) by the end of chapter 6. Your F/Mu will likely NEVER be able to cast 9th level spells *ever* (rendering much of the wizard pool meaningless).

Finally, look at the fighting ability. Since the XP table is linear after 10th level or so, the Kensai/Mu with his kensai bonuses will *actually* have a better THACO than the F/Mu multiclass of the same level!

Sorry, to burst your bubble, but the Kensai/Mu is just better than the F/Mu multi. The *only* thing the F/Mu multi has going for it is access to Warrior special abilities at high levels....and that is not enough to make up the difference given his dearth of spell casting ability (and the total lack of 9th level spells).

-Polaris
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