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random special abilities

Posted: Mon Dec 04, 2006 10:53 pm
by probe53
My main character has special abilities that seems to be placed on there randomly

the spells include:
holy might
cure light wounds
slow poision
horror
vampire touch


though i dont have all of them, my different starting characters had a combo of those.

do these appear only for your main character or any character you create (ex. pregen or multiplayer)

Posted: Tue Dec 05, 2006 1:00 am
by Xandax
Those abilities are abilities you receive due to your divine soul - they were originally awarded in BG1.
In BG2 - unless importing the character - you'll receive a mixture of these based on your alignment. The "Blue" spells are "good" and the reds are the "evil" ones, meaning if you are of Good alignment you'll have all blue's, neutral a mixture (one of each perhaps? can't recall) and the red ones if evil.

Only your main character will have these because, as mentioned, they are a part of your divinity.

Posted: Tue Dec 05, 2006 1:09 am
by probe53
i got this for my chaotic neutral:

cure light wounds
slow poison
holy might

and it was possible for my neutral good character to get red spells


maybe its just higher % of getting blue spells if your good?

also
...did i list all the spells possible?

what spells can you get there?

Posted: Tue Dec 05, 2006 1:29 pm
by Marksman
amongst those I've been given there is also: Vampiric Touch


cheers,
Marksman


EDIT: deleted Larloch's, mentioned in the original post

Posted: Tue Dec 05, 2006 10:10 pm
by probe53
hum i think i got it:

good= holy might, cure light wounds, slow poison
evil= minor drain, vampire touch, horror

and you can have the good, bad, or combo depending on alignment

it seems you can only have 2 cast of each spell and 3 of those spells.
and you can have all 6 at each casting 1 time.


dont think you can get 1 spell and cast it 6 times.

Posted: Tue Dec 05, 2006 10:36 pm
by Philos
I think character class has more of an effect on it. I just started an elven cleric/mage and I think I have all 6 of those. This is the first time I ever have that happen. I think the red and blue have more to do with type of spell than alignment. The blue ones are divine spells. The red ones are mage spells.

Posted: Thu Dec 07, 2006 6:39 am
by Celacena
my dualled started as a fighter and is true neutral

I got Larlochs minor drain and vampiric touch and a.n.other.

I like CLW best tbh which good-aligned get.

Posted: Sun Dec 10, 2006 7:19 pm
by Philos
Well, I tried some experiments. By no means completely but did learn a few things. It "seems" like it is a combination of both class and alignment that affects this feature. I created 3 sorcerors with different alignments and they did received different spells. But a wild mage with an identical alignment got all 6, whereas the sorceror with the same alignment didn't. I don't know if race matters, or how if it does, but an elven cleric/mage with the same alignment as another sorceror had different spells too. The sorcerors were all human.

Posted: Mon Dec 18, 2006 8:10 am
by Marksman
[url="http://www.thegng.org/articles/role_playing/bg2guidestrats.htm"]click here[/url] and scroll down to the bottom - you'll find the list of special abilities depending on your alignment. They don't say it depends on race or class - don't know how it agrees with outcome of Philos' testing.

Posted: Mon Dec 18, 2006 2:31 pm
by Faerun
I'v gotten Vampiric Touch with a neutral good character before...