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How to tell alignment of enemies

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Amergin
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How to tell alignment of enemies

Post by Amergin »

I've found weapons that give +2 vs Lawful, and cloaks of +2 vs Chaotic, but how do I know if the things I'm fighting are L or C? Is there a list anywhere?
Thanks
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Caranthe
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Post by Caranthe »

I haven't had to worry about this yet, but doesn't a right-click on the target + examine give you the alignment?

Anyways, why even bother finding out? If your target happens to have the 'right' alignment you get your bonus, otherwise you don't. It's not as if your character could tell the alignment of others simply by looking at them..

Or you could go double wield, using your lawful weapon and your chaotic one at the same time.. :D

Carrie
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Rexidan
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Post by Rexidan »

I love the idea, using clocks as weapons.
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Caranthe
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Post by Caranthe »

clocks?
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jeremiah
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Post by jeremiah »

The poster mentioned a Cloak of Protection vs Chaos. You seemed to be implying to the poster to use it as a weapon.
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Caranthe
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Post by Caranthe »

Ok, didn't read very precisely, just wanted to give some general info on Lawful/Chaotic items..

Still, a dueling cloak could be an awesome weapon :D (Mountebank anyone?)

Carrie
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Magrus
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Post by Magrus »

Amergin wrote:I've found weapons that give +2 vs Lawful, and cloaks of +2 vs Chaotic, but how do I know if the things I'm fighting are L or C? Is there a list anywhere?
Thanks
Not for the game no. The cloak should probably be giving you a bonus to saving throws or AC I believe. Not damage or to hit as the sword would. Just my assumption, cloaks generally are made for protection purposes in DnD.

If you REALLY want to know, you can find a list of common monsters in DnD here: Monster Index :: d20srd.org . Not the most efficient way, but if you really want to know, learn the names of the monsters you have encountered, then check the index there and see the common alignment listed. Until someone makes a list, that's probably the best you'll get.

@ Caranthe, I noticed you just joined up in the past few days. Welcome! :D
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Amergin
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Post by Amergin »

Thanks for the help everyone. Magrus, I do know that the bonus for cloaks is for protection not damage, but my post wasn't very clear. I asked about the cloak because I've got a cloak of protection +2, and a cloak of protection vs chaos +5. So, if I knew for sure that a group of enemies was chaotic, the +5 cloak would be better. But if they weren't it wouldn't give any protection.

Come to think of it, maybe you could use a cloak as a weapon - throw it over someone's head to blind them. (kidding)
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Caranthe
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Post by Caranthe »

Yup, blinding, capturing weapons, hiding your own strikes.. all very nifty tricks with cloaks.. haven't seen a computergame that allows that sort of thing though..

Carrie

@ Magrus: thanks for the welcome :)
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Magrus
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Post by Magrus »

Amergin wrote:Thanks for the help everyone. Magrus, I do know that the bonus for cloaks is for protection not damage, but my post wasn't very clear. I asked about the cloak because I've got a cloak of protection +2, and a cloak of protection vs chaos +5. So, if I knew for sure that a group of enemies was chaotic, the +5 cloak would be better. But if they weren't it wouldn't give any protection.

Come to think of it, maybe you could use a cloak as a weapon - throw it over someone's head to blind them. (kidding)
Personally, if you have one that provides a general bonus, and another that provides a +5 vs Chaos, I would keep/use both. I know you can't switch out armor during combat, I am not sure about cloaks...if you can switch cloaks (I think you can) do so against enemies if you can read their alignments.

There are versions in DnD that allow you to do so, however, they weren't implemented. Shame too, they make gnomes fun to play. :(

@ Carrie, You are very welcome. ;) Yes, no computer games take advantage of all of the rules. Having been someone that attempted to make a computer RPG, I can see why though. Trying to force both a computer programmer and a graphics guy to work up how to make a cloak deal damage or affect combat is realistically going to cost you $5,000=$15,0000 for basic, preliminary concepts alone. Not to mention playtesting and finalizing. Ugh.
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Caranthe
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Post by Caranthe »

Magrus wrote:@ Carrie, You are very welcome. ;) Yes, no computer games take advantage of all of the rules. Having been someone that attempted to make a computer RPG, I can see why though. Trying to force both a computer programmer and a graphics guy to work up how to make a cloak deal damage or affect combat is realistically going to cost you $5,000=$15,0000 for basic, preliminary concepts alone. Not to mention playtesting and finalizing. Ugh.
Hmm.. make it fill the 'shoulders' slot plus 'offhand weapon', stick some skill modifiers on it (Bluff, Disarm)..
Anyways, you're probably right. Better stick to tabletop D&D for this kind of stuff..

Hmm.. straying somewhat off-topic here..

Carrie
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