DesR85 wrote:One word. Frustration. And I don't like to waste time trying to manage the large number of non-essential items when there are more important things to do in a game.
Life is full of non-essential items. Games try to imitate life, so, naturally, you cannot expect to find a real treasure left "just for you" under every bush. There will be plenty of mundane items lying around. You may interact with things however you wish. You can hoard them, steal them, sell them, use them, disregard them etc. That is your role-playing experience. I think, Gothic series and ES series are good examples of this "open" approach.
You don't have to pick up every pixel if you don't want to.
DesR85 wrote:
Items that are of use in combat/non-combat situations and for healing purposes. Items such as a character's gear (armour, weapons, shield, etc.). That's it.
Then pick up only what you need or what you want. Or sell everything. The games I mentioned both have a precious feature: everything you sell remains in the vendor's inventory, so if you sold something important, you can buy it back. Gothic 3 would not let you sell the important quest item (it would not appear in your inventory during the trade).
Besides, you may want only a weapon/shield, but the spellcasters will need scrolls, books, wands and ingredients; bards, thieves, druids have their own priorities etc. Altogether, a glorious clutter.
DesR85 wrote:
You're right. Perhaps I should have a little more patience when playing RPGs. While I wouldn't mind playing a game according to my own pace, I don't like to get stuck in a game for too long. Frustration will sink in sooner or later.
I agree, some games can be frustrating. Just pick up the ones you have fun with and stick to them.