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Building A New Character, Please Help

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Untitled
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Building A New Character, Please Help

Post by Untitled »

I've played through this game a few times, everytime I've played a Lightside character. So, recently I've decided to try out a Darkside character, I have a build idea in mind, and I was just wondering if anyone could help me out work out the kinks in it, or point out anything I could change to make it better. Whenever I play an RPG I like to plan out my character entirely before I make it so it comes out perfect (hopefully).

Jedi Guardian 15/Sith Assassin --
Attributes:
Str 12 (+1)
Dex 14 (+2)
Con 12 (+1)
Int 14 (+2)
Wis 14 (+2)
Cha 12 (+1)

Feats:

Critical Strike [Free]
+ Improved Critical Strike
++ Master Critical Strike
Conditioning
+ Improved Conditioning
++ Master Conditioning
Weapon Proficiency: Lightsaber [Free]
+ Weapon Focus: Lightsaber
++ Weapon Specialization: Lightsaber
Jedi Defense [Free]
+ Advanced Jedi Defense
++ Master Jedi Defense
Dueling
+ Improved Dueling
++ Master Dueling
Toughness
+ Improved Toughness
++ Master Toughness
Dual Strike
+ Improved Dual Strike
++ Master Dual Strike
Regenerate Force Points
Regenerate Vitality Points
Finesse: Lightsabers


Total: 21 Feats

Toughness, Dual Strike, Regenerate Force Points, and Regenerate Vitality Points are not needed, they're just fillers.

Force Powers:

Affect Mind
+ Dominate Mind
Mind Trick
+ Force Confusion
Burst of Speed
+ Knight Speed
++ Master Speed
Throw Lightsaber
+ Advanced Lightsaber Throw
Force Push
+ Force Whirlwind
++ Force Wave
Wound
+ Choke
++ Kill
Fear
+ Horror
++ Insanity
Shock
+ Force Lightning
++ Force Storm
Drain Life
+ Death Field
Drain Force
+ Improved Drain Force
++ Master Drain Force

Total: 26 Force Powers

The character is going to be Male because of the
Spoiler
Echani technique that the Handmaiden teaches you
. I'm planning on getting my dexterity up to 20, then pour all of my additional attribute points into wisdom. The main idea is to stun the opponent (with Insanity) and then use Critical Strike and Sneak Attack to deal damage. So, I was wondering if anyone has done anything similar to this, and how it turned out, or how you think I could improve it. Any help would be greatly appreciated.
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Cuchulain82
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Post by Cuchulain82 »

Welcome to the forums Untitled! :D Nice first post, btw. I have just a few quick things:

-Is your character going to be a ranged fighter or a specifically defensive character? If not, then you probably don't need to focus on dex. By the time you get to the latter half of the game dex and armor don't really matter because your opponent's BA is so high they hit you no matter what. I would put the points into Str instead of Dex, especially because you'll save on taking "finesses: lightsabers."
-Conditioning is overratted- there are many other better feats (toughness, class skill feats) and if you need to buff saves, use an item.
-I think power attack is better with a single saber user because of the knockback chance, but it really is a question of style. Remember: power attack and crit hit don't stack with speed, but Flurry does. Keep that in mind since you're investing in Speed.
-Dual strike is okay, but not necessary. Class skills are more important. If you get past that and it comes to it, I'd personally rather have armor feats so as to wear some of the better headgear.
-Mind trick and force confusion are kinda useless- any enemy you can trick you could also kill, and get XP for it. "confusing" an enemy is a novelty, but doesn't get a whole lot of punch.
-I really don't like saber throw. Any time you are throwing your saber, you should be either hitting someone with it or shocking them. Just about any universal power is better than saber throw. Even consider Heal or Energy Protection in this slot.

Other than all the above, the only thing I'd ask is why use an Assassin as your second class? I'm not a big fan of the Assassin/Watchman prestiege class as I think they are underpowered. If you want to do that kind of combination you should consider being a sentinel and then going to a Marauder.

However, this is just my $0.02. I hope you don't find the comment's overly harsh and that you enjoy the game!
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Untitled
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Post by Untitled »

For this character I'm trying to make him realistic for role playing purposes, mainly because my last Lightside character was built for role playing purposes (he ended up being a Jedi Guardian 15/Jedi Master 14) and he was so much more fun than the previous overpowered characters I've made.
The idea for this character was based loosely off of Count Dooku. In the attributes, feats, and force powers I was trying to portray the elegance and grace of the Makashi style (the lightsaber style Dooku uses).
- The dex was only for role playing purposes, to me it seems more logical to have more dex than strength, seeing as a light saber is...well...light.
- Conditioning seems almost required to me, having maxed it on every character I've ever had just out of instinct, I've never tried doing toughness instead of that but i'll try that this time around.
- Critical Strike seems like the best choice to portray the precision of the Makashi style.
- I've never really bothered with the cross class skills much in any of my playthroughs. The only I've found important were Persuade and Security and maybe Stealth, it seems like your party members can handle all the other ones better than you. I've also never found the Armor feats useful at all, because I don't really like how character look in headgear.
- Mind Trick and Force Confusion where just there for novelty purposes, but looking back at it, if you never use a novelty power, then there is no point in getting it. So, Energy Protection it is.
- As pointless as Throw Lightsaber is, I wouldn't feel right without having it.
Other than all the above, the only thing I'd ask is why use an Assassin as your second class? I'm not a big fan of the Assassin/Watchman prestiege class as I think they are underpowered. If you want to do that kind of combination you should consider being a sentinel and then going to a Marauder.
Well, ever since KOTOR I I've loved Sneak Attack, so in any build I can I try to use it. Also, it seems to work with Critical Strike because a critical hit can stun the opponent for a short amount of time and you can easily make a decent party around stunning and Sneak Attacks (Atton alone can help you with both).
I might be forced to make him a Marauder though, because the Assassin is so underpowered, but I'm trying to find a way around that weakness.

Thanks alot for your help.
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Cuchulain82
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Post by Cuchulain82 »

Okay- more comments
Untitled wrote:The idea for this character was based loosely off of Count Dooku. In the attributes, feats, and force powers I was trying to portray the elegance and grace of the Makashi style (the lightsaber style Dooku uses).
Got it.
Untitled wrote: - The dex was only for role playing purposes, to me it seems more logical to have more dex than strength, seeing as a light saber is...well...light.
Do what you will, but here is what I know. Besides playing KotOR I am also a martial artist. One of the arts I practice is a filipino art that involves rattan stick combat. Rattan is light. Maybe not lightsaber-light, but very, very light. When it comes to an actual dex vs. str debate as applied to real experiences, I can tell you that str is directly beneficial, much more so than dex. I won't get too deep into this unless you want me to, but the short of it is that hitting harder is actually, verifiably, incredibly beneficial in a melee fight.

Beyond that, I personally don't think Dooku is very dextrous. He looks precise and plodding, strong and maybe like he has good hand-eye coordination. Imho, he's not super-duper dex oriented though
Untitled wrote:- I've never really bothered with the cross class skills much in any of my playthroughs. The only I've found important were Persuade and Security and maybe Stealth, it seems like your party members can handle all the other ones better than you.
You don't take repair? Or comp use? I can see not taking comp use, even though there is the benefit of (spoilers) repairing T3 and getting +1 wis. However, repair effects every item you break down at the bench. Isn't that important?
Untitled wrote:- Mind Trick and Force Confusion where just there for novelty purposes, but looking back at it, if you never use a novelty power, then there is no point in getting it. So, Energy Protection it is.
- As pointless as Throw Lightsaber is, I wouldn't feel right without having it.
Those two headings look kinda contradictory next to each other, don't they. You say "power 1 is useless, so I'm not taking it." Then you say, "power 2 is useless, but I'm taking it." If you just have to have throw, then take it, but I don't like it. Luckily, however, it is only important that you enjoy the game. :D
Untitled wrote:Well, ever since KOTOR I I've loved Sneak Attack, so in any build I can I try to use it.
Sneak attacks rock, no doubt. I don't have the patience, but if you do, then use them.
Untitled wrote:Thanks alot for your help.
No worries! Don't take offense, it's just my opinion. Hopefully it'll help make a better character.
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Untitled
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Post by Untitled »

Do what you will, but here is what I know. Besides playing KotOR I am also a martial artist. One of the arts I practice is a filipino art that involves rattan stick combat. Rattan is light. Maybe not lightsaber-light, but very, very light. When it comes to an actual dex vs. str debate as applied to real experiences, I can tell you that str is directly beneficial, much more so than dex. I won't get too deep into this unless you want me to, but the short of it is that hitting harder is actually, verifiably, incredibly beneficial in a melee fight.
Maybe I should have been a bit clearer in what i meant by "light". I meant it as in the prefix of lightbulb. Also, considering the fact that they cut through anything with little to no effort, . But, I do agree with you when it is applied to real weapons. In my Muay Thai training I've done some work with the tonfa and strength does help immensely in breaking down your opponent's guard and retaining yours, which I guess would also apply in lightsaber combat.
No worries! Don't take offense, it's just my opinion. Hopefully it'll help make a better character.
Why would I take offense? And it did help alot, I've decided to go Marauder. Thanks.
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Dra'Lion
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Post by Dra'Lion »

My favourite character buildup is Sentinel 15 / Assasin or Watchmen.

Most important features:
Master 2 handed weapons and Master Flurry

Most important Force powers:
Master Heal, Master Speed, Force Storm, Force Wave and maybe the whole Stun line.

This combined with my double bladed lightsaber with some nice addons I rule the battlefield (pity that Kreia is forced to join you to Onderon).

Nice add is that I can build every component for my armor or lightsaber myself that makes me selfsufficiant and I love that...
Only downside is that I must choose between Repair and Demolition as cross skill...
Dra'Lion
Darkside or Lightside ... Always a killer!!!
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Post by Cuchulain82 »

Untitled wrote:Maybe I should have been a bit clearer in what i meant by "light". I meant it as in the prefix of lightbulb.
Ah. Got it.
untitles]In my Muay Thai training I've done some work with the tonfa and strength does help immensely in breaking down your opponent's guard and retaining yours wrote: I'm guessing as much as you are, but I think that any sword/stick/staff is basically a lever with an edge. The speed and power generated is greater, probably exponentially so.

Why do you use tonfas in MT? Are you training to fight, or is it some sort of integrated, hybrid martial art approach.
untitles]And it did help alot wrote: Good deal. Meatheads are my favorite, but now I'm trying to get through as a female Sith lord. It's... well.. exasperating to say the least.
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