Can't kill Tazok using Tutu.
- wise grimwald
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Can't kill Tazok using Tutu.
I am playing my first runthrough in Tutu. In the bandit camp I used oil of speed to avoid him starting his dialogue. After he was "Nearly Dead" I hit him with about 800 hit pints and he is still "Nearly Dead". I then ran out of arrows.
Is it worthwhile going to get a supply of arrows, or are the programmers cheating so that he cannot be killed no matter what?
Is it worthwhile going to get a supply of arrows, or are the programmers cheating so that he cannot be killed no matter what?
Programmer cheating so that you have to face him again later.wise grimwald wrote:I am playing my first runthrough in Tutu. In the bandit camp I used oil of speed to avoid him starting his dialogue. After he was "Nearly Dead" I hit him with about 800 hit pints and he is still "Nearly Dead". I then ran out of arrows.
Is it worthwhile going to get a supply of arrows, or are the programmers cheating so that he cannot be killed no matter what?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- wise grimwald
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Well maybe I was wrong, it happens once a century or so.:laugh:
I checked his .cre file using Shadow Keeper expecting to find he was wearing one of those darned min1hp items, but he isn't. So, as he isn't wearing a 'cheat' item, there must be another cause. Maybe the problem is caused by the way they've scripted that particular encounter, and, unlike the original game, he can't be killed until after completing his scripted dialogue, which you've attempted to bypass.
I checked his .cre file using Shadow Keeper expecting to find he was wearing one of those darned min1hp items, but he isn't. So, as he isn't wearing a 'cheat' item, there must be another cause. Maybe the problem is caused by the way they've scripted that particular encounter, and, unlike the original game, he can't be killed until after completing his scripted dialogue, which you've attempted to bypass.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I think this is most close to the truth, as I didn't have any problems in killing him, and I let the dialogue to start...galraen wrote: I checked his .cre file using Shadow Keeper expecting to find he was wearing one of those darned min1hp items, but he isn't. So, as he isn't wearing a 'cheat' item, there must be another cause. Maybe the problem is caused by the way they've scripted that particular encounter, and, unlike the original game, he can't be killed until after completing his scripted dialogue, which you've attempted to bypass.
It's usually good idea to let the dialogies to start, as some may result additions to journal, and some may even result small ammount of exp...
Best way to "cheat" around the this to gain the initative is to cast some area affecting spells (fireball, web and such) and when the caster has released the spells and you see it going towards the target, get close enough that special NPC so that the dialogue begins. Usually, right after the dialogue ends, the spells get to the target, and you have got the initative.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
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Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- wise grimwald
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- wise grimwald
- Posts: 861
- Joined: Wed Aug 16, 2006 5:56 am
- Contact:
- wise grimwald
- Posts: 861
- Joined: Wed Aug 16, 2006 5:56 am
- Contact:
- wise grimwald
- Posts: 861
- Joined: Wed Aug 16, 2006 5:56 am
- Contact:
After re-installing Tutu recently, I again found that once again he wasn't killable. I think that it is something to do with the version of Tutu that you use, but I am not sure.
However a mod NPC project fixes it.
I for one was delighted on installing the NPC Project, that a side-effect is that he is once again killable. Not wanting to give too much away, apparently there is a storyline connected with this if you have a certain NPC in your party.
However a mod NPC project fixes it.
I for one was delighted on installing the NPC Project, that a side-effect is that he is once again killable. Not wanting to give too much away, apparently there is a storyline connected with this if you have a certain NPC in your party.