Please note that new user registrations disabled at this time.

Can't increase Firearms from zero

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
Post Reply
User avatar
oceanclub
Posts: 5
Joined: Fri Apr 20, 2007 8:34 am
Location: Dublin, Ireland
Contact:

Can't increase Firearms from zero

Post by oceanclub »

Odd problem; I'm not sure is it a tech problem, but... I'm playing a Malkavian. Up 'til now, I've purely increased melee/unarmed.

Now I'm in Hollywood, and decided to increase Firearms from zero, except I can't. Click on the first radio button doesn't do anything, and the points needed value shows up as a dash rather than the usual number.

*MINOR SPOILER*




I just did the quest for Romero (http://www.gamebanshee.com/vampireblood ... romero.php) upon which I requested the Firearm stat increase as my reward.

The message "Stats Increased" appeared, but when I subsequently checked my character sheet, my Firearms skills is still at zero.

P.
User avatar
shift244
Posts: 488
Joined: Mon Jan 12, 2004 9:33 pm
Contact:

Post by shift244 »

Check... are you using Histories? Did you choose Ninja! as your history during character creation? Chances you are, and you have, which explains perfectly well why. Guns are like ducks. They're both anathema.
User avatar
Judaeus Apella
Posts: 45
Joined: Sat Sep 08, 2007 7:25 pm
Contact:

Post by Judaeus Apella »

Didn't you read the explanation under Ninja? ROFL
User avatar
oceanclub
Posts: 5
Joined: Fri Apr 20, 2007 8:34 am
Location: Dublin, Ireland
Contact:

Post by oceanclub »

Thanks - I'd just realised this myself, when I tried starting a new game just to check the histories. Doh! Well done for spotting that anyway. :)

P.
User avatar
Celacena
Posts: 904
Joined: Fri Jan 14, 2005 8:38 am
Location: within a corporeal shell
Contact:

Post by Celacena »

histories can be interesting. if you check all of them, there are one or two with some advantages over the vanilla category. if you have particular styles of play and rarely use XYZ, then you can choose a history that gives a bonus to A or B and a penalty to something you don't use anyway.

our PCs are the sum of our choices...
"All the world's a stage and all the men and women merely players"
User avatar
oceanclub
Posts: 5
Joined: Fri Apr 20, 2007 8:34 am
Location: Dublin, Ireland
Contact:

Post by oceanclub »

Celacena wrote:histories can be interesting. if you check all of them, there are one or two with some advantages over the vanilla category. if you have particular styles of play and rarely use XYZ, then you can choose a history that gives a bonus to A or B and a penalty to something you don't use anyway.

our PCs are the sum of our choices...
Yep; it's interesting to play the character knowing that that I can never really use firearms effectively. I've just reached Chinatown, with 8 in both Melee and Unarmed and with an Obfuscate level of 3, after having avoided violence for much of the game, it was great fun kicking loose there: sliding invisibly through the massage house there, breaking necks left, right and centre. (Although was is seemingly an engine limitation means you can't attack from behind a character who is sitting down! Oh well, back to the old katana....)

P.
Post Reply