question about stealth
question about stealth
Fallout One
I was wondering how the stealth skills (sneak, steal, lockpicking) work. I read that to be able to steal items more effectively i need to pickpocket from behind the npc. But does the sneak skill come into play at any point? Or is it just to get past enemies without being seen? And is there a point to have a good lockpicking ability or can you perhaps always steal a key and get it open that way instead?
Was planning to play a sniper/thief:mischief:, but with limited tag skills i'm not going to make all three of those so i would like to know more about them to able to make a good choice.
I was wondering how the stealth skills (sneak, steal, lockpicking) work. I read that to be able to steal items more effectively i need to pickpocket from behind the npc. But does the sneak skill come into play at any point? Or is it just to get past enemies without being seen? And is there a point to have a good lockpicking ability or can you perhaps always steal a key and get it open that way instead?
Was planning to play a sniper/thief:mischief:, but with limited tag skills i'm not going to make all three of those so i would like to know more about them to able to make a good choice.
Lockpicking is the only one I ever had much use for. It made life a lot easier when trying to get to place I wasn't supposed to be.
I do know that pickpocking can be used to place things..... (hint: boom)
It seems to me stealth can be a great help in hand to hand combat if you have the option to get in the opening shot.
Some of the games skills are straight forward. With some of these skills, like the ones you picked, the games limits are only part of it. The real use of these skills depends on your imagination and willingness to experiment.
I do know that pickpocking can be used to place things..... (hint: boom)
It seems to me stealth can be a great help in hand to hand combat if you have the option to get in the opening shot.
Some of the games skills are straight forward. With some of these skills, like the ones you picked, the games limits are only part of it. The real use of these skills depends on your imagination and willingness to experiment.
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Well
Sneak can help you pick pockets, however it's even easier if you "use" a few bottles of alcohol on your victim to reduce their perception to one. Sneak also helps you take stuff from shelves without getting caught, but again it's easier if you "use" a few bottles of alcohol on any nearby observers first.
But to me Sneak is most useful when you're going into combat with a map full of enemies. If you're in Sneak mode only those nearby will join the attack. With a high enough sneak you can snipe everyone.
Sneak can help you pick pockets, however it's even easier if you "use" a few bottles of alcohol on your victim to reduce their perception to one. Sneak also helps you take stuff from shelves without getting caught, but again it's easier if you "use" a few bottles of alcohol on any nearby observers first.
But to me Sneak is most useful when you're going into combat with a map full of enemies. If you're in Sneak mode only those nearby will join the attack. With a high enough sneak you can snipe everyone.
Why not are those worth of using?v1k1ng wrote:the sneak skill is a trash skill IMO. not worth putting points into it. there are some potential situations where you might use it but no worth the points.
edit: and dont use any "stealth" perks. also not forth it.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
i dont see the point in sneaking behind people when you can just blow their bodies away. and sneaking perks are not worth because there are far more powerful and more important perks to use. i mean, if you play as a sneaking character, the "silent running" perk is really useful and makes it a lot easier, but sneaking is not what i prefer. other perks are far more important, and investing skill points in sneak is a waste IMO because you have also more important skills to raise. but ok, thats my opinion, you dont have to agree. if you like a sneaking character, go for it and you will surely have fun also.Kipi wrote:Why not are those worth of using?
Bard with passion!
Just bought this game in a bucket shop and trying it out. I decided to go for a melee/stealth character. I concentrated heavily on stealth and have been very disappointed. I now have 100 stealth and can't see any difference from when I had 30. I still get spotted by everything from a distance, no advantage whatsoever. Is it known to be broken?
Not my experience at all, there doesn't appear to be any difference between walking into an are in or out of stealth mode. Certainly once one enemy spots me everyone else in the area joins in, even those that don' actually have a line of sight try to shoot me.But to me Sneak is most useful when you're going into combat with a map full of enemies. If you're in Sneak mode only those nearby will join the attack.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Galrean, I haven't played the game in ages, but you are actually sneaking right? Not walking? Either way, you may get more out of your game if you get the Stealth Boy (or Stealth Generator - I forget which) asap. It wasn't included in Fallout 2, probably because it works a bit too well.
I think it might be for the best to refer to some guides as to where to find one, as I'm pretty sure none will become available early in the game. I assure you it will help though.
I think it might be for the best to refer to some guides as to where to find one, as I'm pretty sure none will become available early in the game. I assure you it will help though.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
Stealth is just half of the equation. If you're "running" while sneaking, then enemies will hear you no matter what your sneak skill is. To prevent this, you'll either need to "walk" or pick up the Silent Running perk.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
Thanks guys, I hadn't realised I had auto-always run turned on!
What level does silent running become available?
What level does silent running become available?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Level 12 (but it also requires Sneak 50 and AG 6).galraen wrote:What level does silent running become available?
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
Thanks, I managed to find it when I went up to level 6, and also found out that sneak is effective if you ain't running around like the town crier!:laugh: So I made sure that I increased my agility to 6 right then and there, already had sneak at 100. Most of my other points are in lockpick, repair and melee weapon.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I just finished playing this for the first time as well..
Beyond the required 80 in small fire arms (..for sniper late in the game), Sneak was perhaps the MOST valuable of any of the skills IMO.
It doesn't do anything for pickpocketing, but it can be useful for unlocking/opening doors that have guards near them. I should note though that IF the person being pick-pocketed doesn't naturally go "hostile" from discovery, AND you are reasonably far away from anyone that does - that high Stealth can allow you to "end turn and end combat" (as mentioned below) with no casualties and still have the ability to pickpocket from that individual again.
The real bonus is in combat.
With a very high skill level you can get very close to enemies (about 13 hex's with a 200 in Stealth), fire on them and then move back some to lure that opponent away from others nearby, then kill them a little away from the the nearby group of opponents, and finally - end turn and END COMBAT.
Basically you can rinse and repeat this method.
Of course it's even better if you can kill your opponents from a bit more distance in one or two shots. Then just end turn and then end combat. Check your inventory, reload, and move on to the next kill. The rest of the group of opponents will just stand there like nothing happened - assuming you remain in Stealth mode.
As noted: running without the Perk: Silent Running (level 6 Perk) - Stealth is removed.
BTW, I found that:
Tagged skills: Energy Weapons, Stealth, and Pick Pockets to be about the most useful. Basically cranking up Pick Pockets and stealing everyone blind to accumulate experience, "cash", weapons & ammo, and just a lot of stuff to sell - providing a large amount of "cash" to spend on manuals to increase small ranged weapons, science, repair - and the stat modifications from the Brotherhood.
Beyond the required 80 in small fire arms (..for sniper late in the game), Sneak was perhaps the MOST valuable of any of the skills IMO.
It doesn't do anything for pickpocketing, but it can be useful for unlocking/opening doors that have guards near them. I should note though that IF the person being pick-pocketed doesn't naturally go "hostile" from discovery, AND you are reasonably far away from anyone that does - that high Stealth can allow you to "end turn and end combat" (as mentioned below) with no casualties and still have the ability to pickpocket from that individual again.
The real bonus is in combat.
With a very high skill level you can get very close to enemies (about 13 hex's with a 200 in Stealth), fire on them and then move back some to lure that opponent away from others nearby, then kill them a little away from the the nearby group of opponents, and finally - end turn and END COMBAT.
Basically you can rinse and repeat this method.
Of course it's even better if you can kill your opponents from a bit more distance in one or two shots. Then just end turn and then end combat. Check your inventory, reload, and move on to the next kill. The rest of the group of opponents will just stand there like nothing happened - assuming you remain in Stealth mode.
As noted: running without the Perk: Silent Running (level 6 Perk) - Stealth is removed.
BTW, I found that:
Tagged skills: Energy Weapons, Stealth, and Pick Pockets to be about the most useful. Basically cranking up Pick Pockets and stealing everyone blind to accumulate experience, "cash", weapons & ammo, and just a lot of stuff to sell - providing a large amount of "cash" to spend on manuals to increase small ranged weapons, science, repair - and the stat modifications from the Brotherhood.