on Neverwinter nights, I read the preview in PC gamer but they wern't too clear about it
1 - Will there be a single player version included?
2 - Will you be able to make complete single player quests using the editor, or will you just be able to make on-line muliplayer maps?
Does anyone have any info?
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Modifying the Official Single Player Campaigns
Posted Thursday, November 30, 2000, 1:43 by Trout
Gamer asks:
Will the single player campaign be editable?
Yup. You'll be able to open up any of our campaign modules in the toolset and tinker to your heart's content, whether that means adding custom scripts to turn your character into a drow or rewriting our ending to better match the vision you have of your character's destiny. To be honest, modifications and reinterpretations of the official campaign are something that I'm really interested in seeing from the fan community.
Good luck with it,
Rob Bartel
and
Building Single Player Modules
Posted Wednesday, November 29, 2000, 1:33 by Trout
Gamer simply asks:
Will the tool set allow the creation of single player game?
You can easily design modules that are intended specifically for one player only, or you can set them up to "automagically" scale up and down in difficulty to match the number and level of players playing (from 1 to 64+, from 1st to 20th). In NWN the multiplayer and single player games are one in the same. The only differences being that when playing in single player mode you need to run both the server and client exe at the same time and you also get to pause the game whenever you like (since there's no DM or other players to complain ;-)).
Cord Grimwinder
The creature encounters will dynamically scale to compensate for the number of players allowing you to create an adventure that works both single player and multiplayer. As well, anything we are doing in our story can be done by the end user. If you wish to make a campaign just as we have, please do. We're using the same tools you will get and we will allow you to review our scripting and modules to see how we did things. So go crazy.
Trent Oster
and
Single Player Modules
Posted Thursday, November 2, 2000, 2:29 by Trout
Gamer asks how long are the single player modules?
I have heard alot about how easy it is to make modules, and that you will probably be able to get an endless supply with all these people making them. but how many modules are in the game, or maybe i should say, how long is the game, remember it is probably gonna be a while from the game hits the shelves to the time somebody has a module ready....
The game will ship with a complete "game", consisting of 25 to 30 modules lasting 100+ hours and can be played either single or multi player (it's the same game either way, the difficultly scales automatically to match the number/levels of player(s)).
Cord Grimwinder
.....
all from searching our database, ctrl+f
Trout
Posted Thursday, November 30, 2000, 1:43 by Trout
Gamer asks:
Will the single player campaign be editable?
Yup. You'll be able to open up any of our campaign modules in the toolset and tinker to your heart's content, whether that means adding custom scripts to turn your character into a drow or rewriting our ending to better match the vision you have of your character's destiny. To be honest, modifications and reinterpretations of the official campaign are something that I'm really interested in seeing from the fan community.
Good luck with it,
Rob Bartel
and
Building Single Player Modules
Posted Wednesday, November 29, 2000, 1:33 by Trout
Gamer simply asks:
Will the tool set allow the creation of single player game?
You can easily design modules that are intended specifically for one player only, or you can set them up to "automagically" scale up and down in difficulty to match the number and level of players playing (from 1 to 64+, from 1st to 20th). In NWN the multiplayer and single player games are one in the same. The only differences being that when playing in single player mode you need to run both the server and client exe at the same time and you also get to pause the game whenever you like (since there's no DM or other players to complain ;-)).
Cord Grimwinder
The creature encounters will dynamically scale to compensate for the number of players allowing you to create an adventure that works both single player and multiplayer. As well, anything we are doing in our story can be done by the end user. If you wish to make a campaign just as we have, please do. We're using the same tools you will get and we will allow you to review our scripting and modules to see how we did things. So go crazy.
Trent Oster
and
Single Player Modules
Posted Thursday, November 2, 2000, 2:29 by Trout
Gamer asks how long are the single player modules?
I have heard alot about how easy it is to make modules, and that you will probably be able to get an endless supply with all these people making them. but how many modules are in the game, or maybe i should say, how long is the game, remember it is probably gonna be a while from the game hits the shelves to the time somebody has a module ready....
The game will ship with a complete "game", consisting of 25 to 30 modules lasting 100+ hours and can be played either single or multi player (it's the same game either way, the difficultly scales automatically to match the number/levels of player(s)).
Cord Grimwinder
.....
all from searching our database, ctrl+f
Trout