Crenshinibon wrote:It also depends on the class. Pure thieves for example shouldn't dual wield at all.
But the weapons I can think of:
Yamato +4
Boneblade +4
Hindo's Doom +4
Kachiko's Wakizashi +3
Usuno's Blade +4
Maybe Mace of Disruption +2
Could you explain that to me please?
I mean, we're talking about *off-hands* here
Yamato, Hindo's Doom, and maybe Mace of Disruption make sense to me, but the other three?!
Boneblade is a simple +4 enchanted weapon, nothing special, no immunities, no stat gain, no nothing - totally beats me, why this should be one of the best off-hands ingame except for maybe the +2 thac0 bonus for small off-hand weapons, but I'm not sure if this is even implemented in BG2
Kachiko's Wakizashi!?!?!? A +3 enchanted scimitar that drains 2 points of wisdom on hit if I remember correctly. A weapon I've never ever used in any of my runs, cause I didn't even consider it worth the money. But even if you do use it, aren't you supposed to put weapons that "do xxx on hit" in the main hand, to maximize the effect? Correct me if I'm wrong.
Usuno's Blade: Decent weapon, yes. But again, nothing special. A +4 enchanted scimitar with a 10% chance of doing 2d10 lightning damage on hit. As with Kachiko's I'd put it in the main hand for the effect to procc as often as possible.
All in all I think good off-hands are supposed to have stats either the main hand or your character in general profits from, like extra attacks, additional spell slots, AC bonus, attribute increases, etc. etc. Nothing like that applies for the weapons you mentioned.
This isn't meant to sound ironic or anything, I'd just like to get the idea behind it. Why do you consider these weapons to be decent off-hands?
Here's a list of my favorite off-hands:
Crom Faeyr => 25 str of course
Belm/Kundane/Scarlet Ninja-To => extra attack per round
Arbane's Short Sword => Stun Immunity
Hindo's Doom => 10% Magic Resistance, Immunity to Death Magic, and well,
Greater Restoration can also come in handy
Anguvardal => 22 str, Negative Plane Protection
Spectral Brand => Negative Plane Protection
Rune Hammer => Negative Plane Protection, Fear Immunity
Axe of Unyielding => AC Bonus, Regeneration, etc. Though I prefer to use this one as a main-hand weapon
Yamato => AC Bonus
Sword of Balduran => 10% Magic Resistance, quite handy early in the game
Defender of Easthaven => AC Bonus, 20% piercing/slashing/blunt
Improved Mace of Disruption => Negative Plane Protection, though I prefer to use this one as a main hand for a better chance to utterly destroy undeads, and also because it hits like a +5 weapon.
The Equalizer: Immunity to Charm and Confusion
Scimitar +5, Defender(if you're evil and use the keep Drizz't's Equipment patch) => AC Bonus
Uhm... yes, that should be all
So long,
Sol