k i'm not sure what to do here..i'm in arendale of course ..and i am facing the archer 1st ...i hit him constantly but he doesn't seem affected at all ...should i mage him ? but if i use all that up ...will i need it for whoever is next....man i sure could use some help here ....after the 2 hour hike i took to get to arendale (i'm urgoth) (plus got lost a couple times , fell off a cliff,chased by those danged mushmen....hate them) any help wouild be gr8
thx
counsel of ancient elders...help
Have you looked at our [url="http://www.gamebanshee.com/dungeonlords/walkthrough/trialelders.php"]walkthrough[/url]? You don't actually need to kill the archer, although he's worth a bunch of experience.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
First rule for that trial is to not overwrite your saves in the chamber. If you save I think the trial neverends. Edit: to clarify it only neverends if its saved in the 4th trial...you can save during 123
So after the 3rd trial with the walkways and the duel with the ancient save your game and DO NOT OVERWRITE IT
Now fight in the 4th trial. Kill every wave of enemy. Don't worry about the ancient mage. He's mega hard to kill and you don't need to plus he's worth less xp than the other ancients.
If you are standing on a teleporter you are preventing the final wave of guys from coming through that porter so stand aside (though its smart to limit the rate of enemies by standing on one at first)
Now everyone is dead (except maybe the mage?) eventually you can go over to the sides and the elevators come down. One elevator leads to one of the best bows in the game so get that first. The other televator leads up to the exit.
So after the 3rd trial with the walkways and the duel with the ancient save your game and DO NOT OVERWRITE IT
Now fight in the 4th trial. Kill every wave of enemy. Don't worry about the ancient mage. He's mega hard to kill and you don't need to plus he's worth less xp than the other ancients.
If you are standing on a teleporter you are preventing the final wave of guys from coming through that porter so stand aside (though its smart to limit the rate of enemies by standing on one at first)
Now everyone is dead (except maybe the mage?) eventually you can go over to the sides and the elevators come down. One elevator leads to one of the best bows in the game so get that first. The other televator leads up to the exit.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Do your self a favor and print a copy of each walk through (not just the main walk through) as you come to them. A lot better than trying to rely on memory when you are hyped up in the came.
It would be good if the wallk throughs where a bit more printer friendly. I had to play around with the prefrences a bit to get it right. (Hint, SWCarter)
Sounds to me like you have rushed your character through, find a spot to do some character leveling. Moon beasts are good. Dragons can be it you can live long enough.
SAVE, SAVE, SAVE!!! Losing loads of XP because you are dying.

It would be good if the wallk throughs where a bit more printer friendly. I had to play around with the prefrences a bit to get it right. (Hint, SWCarter)
Sounds to me like you have rushed your character through, find a spot to do some character leveling. Moon beasts are good. Dragons can be it you can live long enough.
SAVE, SAVE, SAVE!!! Losing loads of XP because you are dying.
DL 1.5 CE
Hacking and Slashing the way it should be.
D&D player from way back then.
Hacking and Slashing the way it should be.
D&D player from way back then.