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Most Powerfull Spellcaster?

Posted: Sat Jan 12, 2002 6:40 am
by Pebz
What is in YOUR opinion the most powerfull spellcaster

Cleric, Druid, Wizard or Sorcerer?

[ 01-12-2002: Message edited by: Pebz ]

Posted: Sat Jan 12, 2002 6:13 pm
by Xyx
Probably Wizard, cuz they have better metamagic.

Sorcerers have a few more spells per day, though, and spontaneous casting sure has its advantages.

Posted: Sun Jan 13, 2002 2:07 am
by Kovi
Wild Mage and Sorcerer

Posted: Sun Jan 13, 2002 11:23 am
by fable
Sorcs. You don't have to order off the menu of what's available at that time of day. You have the entire buffet to choose from. :D

Posted: Fri Jan 25, 2002 3:56 pm
by Kayless
Cleric. The folks on the Wizards of the Coast board will tell you all about the min/max possibilities you can accomplish with the cleric in 3E. I don’t play PnP that much but the posters on the Wizards board eat, sleep, and breathe D&D and know what they're talking about.

Posted: Sat Jan 26, 2002 12:45 am
by Skuld
I really don't know that much about NWN, but I've been playing PoR and they use 3E rules, but only have Cleric And Sorceror. The sorceror has some pretty good off and def spells at higher levels, but the Cleric is just a character with the best variety of spells, all of which are very useful, and if set up right is pretty good in melee too. And Clerics have the indespensable Turn Undead ability. So the Cleric in 3E is just utility. I'm not sure if they're gonna have Bards, but I feel the same way about them as I do about Clerics. At least in BG and IWD Bards are so awesome, they can cast spells and then start shooting with a bow or hacking away with almost any weapon available.

Posted: Sat Jan 26, 2002 5:27 pm
by Xyx
Clerics are nice, but divine spells suck (at low level, at the very least). Cure Light Wounds is nice, but Command and Protection from Evil are nowhere near as useful as Charm Person, Sleep or Shield.

Posted: Sat Jan 26, 2002 6:56 pm
by Skuld
Cleric's are the best spell caster because they 1) can wear armor with no spell failure, 2) once they level up, they get all the spells, 3) in the early game cure light wounds is key, and 4) if you think their spells suck just give 'em a halfway decent blunt weapon, a shield, and some armor and send into battle until the spells of their level are sufficient enough for you ie:until they get Flame Strike and Firestorm.

Posted: Mon Jan 28, 2002 11:12 am
by Nightmare
Best caster? Cleric/Mage, no contest. :D

Sorceror is close, though.

Posted: Mon Jan 28, 2002 1:24 pm
by Xyx
Multiclassers suck at spellcasting in 3E. You can either be a level 20 Wizard and cast a bunch of level 9 spells, or a level 10/10 Cleric/Wizard and cast some level 5 spells of both types.

Posted: Sat Feb 09, 2002 6:27 pm
by ReignsOfPower
I think Sorcerer would be most 'efficient' if you pick your spells carefully. Also because you dont have to rest as much as a normal Wizard.

Also the fact that you dont need high Inteligence as a Sorcerer. You need Charisima....which I think is better cause you can get stuff cheaper :D :) :D

Posted: Sun Feb 24, 2002 4:32 am
by jaxaxe
the most powerful spellcaster in my opinion is either a sorcerer or a cleric

Posted: Thu Mar 07, 2002 3:24 pm
by Cybot
Xyx? are you sure. Because I have always had the impression that Multi-classed characters are usually just a level behind since for every new level the exp required to gain that level doubles.

Posted: Thu Mar 07, 2002 3:54 pm
by Xandax
Originally posted by Cybot
Xyx? are you sure. Because I have always had the impression that Multi-classed characters are usually just a level behind since for every new level the exp required to gain that level doubles.
But in 3ed. rules each multiclassed level counts as a total of 1 class level - and since there is a class level cap of 20 - this means you can only get to for instance lvl. 10/10 if multiclassed in 2 (or any given combination that adds to 20; 18,2 ; 12,8 etc - and the same with 3 multiclass ei.: 5,5,10; 8,8,4 etc.).

Therefore the multiclassed will never get acces to the spells that the single classed can get.

As a multiclass you can be "jack of all trades" - and as single you can become master of your trade.

Also the if you as a lvl. 10 fighter wishs to become a wizard - to gain lvl. 1 as a wizard you need the same exp. as you would need to gain lvl. 11 as a fighter.

Posted: Wed Apr 17, 2002 6:17 am
by Durwyn
Actually, multiclassing is better if you know youre not getting meteor swarm(or cleric level 9 spells) You can cast both types of spells and, even if you don't get as high of level, you get a lot of spells to choose from.

Posted: Wed Apr 17, 2002 7:56 am
by Rudar Dimble
It depends on your level.

Low level: Sorcs.
High level: Clerics

Cleric high-level spells rule :D

BTW: What is this Wild Mage everyone is talking about? Is it in PH?

Posted: Wed Apr 17, 2002 7:57 am
by Rudar Dimble
Should this message not be on the D&D forum? :rolleyes:

Posted: Wed Apr 17, 2002 11:12 am
by Nippy
Originally posted by Rudar Dimble
It depends on your level.

Low level: Sorcs.
High level: Clerics

Cleric high-level spells rule :D

BTW: What is this Wild Mage everyone is talking about? Is it in PH?
The Wild Mage is only in Baldurs Gate style games, it is a caster that is affected by random spells and so on...

Posted: Sun May 26, 2002 8:26 am
by CYzada
wizard rules high levels. Wizards get 2 more spell levels then clerics packed with rocking spells.

Posted: Sun May 26, 2002 12:26 pm
by zorac
@CYzada: What two more spell levels? The clerical spell list is divided into 9 levels just like the wizards. Not that it matters really, you have to look what spells there are and how they can be used, cast, how often etc.