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Unlimited XP glitch?

Posted: Wed Nov 07, 2007 5:42 am
by SandStorm888
Hello again,

After I completed the OC with my halfling monk (he rocked! :D ) I'm now going to run solo though the game with a sorc. But while running around with my monk I may have found an unlimited xp bug.

As I haven't found any recording of such a thing on the forums and nothing about it on the walkthough of gamebanshee I might just be the one who found it... Ohhh :eek:


Anyway about the location. I wanted to upload a picture (map) but it was too big so I refer to the picture on the walkthrough of gamebanshee. I'm talking about the one of the "Tomb of the betrayers":
http://www.gamebanshee.com/neverwintern ... rayers.php
The room I will refer to is the one with the pressure plate far north-east in the map and referred to as location 2.

The walkthrough says that if you have another partymember stand on the pressure plate the door opens but if you don't and walk towards the door two tomb guards may appear that turn hostile. These guys are somewhat harder to defeat than the average thug but still easily doable (at that character level). Once you defeated them you receive either around 58 or around 75 xp. And you can walk back and forth to summon unlimted(?) tomb guards and so unlimited (legal) xp.

It's much easier to DebugMode 1 and give the xp but if you're against cheating this might be a more mind-soothing alternative.

Posted: Wed Nov 07, 2007 5:47 am
by Xandax
I did that once by accident, but after 3 or 4 waves or so they stopped coming. I do not if that was an intended programming to avoid unlimited XP or something else.

Posted: Wed Nov 07, 2007 6:16 am
by SandStorm888
I just did some runs and stopped counting by wave 14. Looks to me no end to this.

I have NWN2 (no motb) and fully patched.

Posted: Wed Nov 07, 2007 7:59 am
by Snipercon
I remeber that spot, and the first thing I though of was killing them over and over for XP. After the first wave of guys, I stopped getting XP for the kills! I could have been mistaken, but I know thats why I moved on.

Posted: Thu Nov 08, 2007 1:32 am
by shift244
Unless this has been fixed in a patch...

Not as I know... that place will spawn those critters as long as all the requirements meet, provided you do not reload into that map. You can save an continue your progress, but as soon as you reload into it (either from a save game or exiting and reentering) they stop spawning. You should get unlimited xp in this manner, I believe, and they are worth quite abit at the level you might usually encounter them, as I recall...

Posted: Thu Nov 08, 2007 1:48 am
by Loki[D.d.G]
This just seems to be a way to sooth our inner voices that cheating is wrong. Still, exploiting a bug to gain infinite XP is as bad as using DebugMode 1.

Thats just my opinion in this matter.

Posted: Thu Nov 08, 2007 9:26 am
by shift244
Technically, it's arguable that its a bug. The continually respawning protectors/guards are a safe-mechanism of the particular dungeon room. That thriumphing over them battle gains you xp is a game mechanism. That they come together in a peculiar seemingly limitless xp granting combination is a flaw in the designer's conception of the area rather than blatant cheating as in opening debug mode and granting yourself the xp out of nowhere.

To say that it's cheezy is fine, since it was never intended in this manner. But it's not wrong nor really a cheat in any literal definition of cheating. Is a chess player cheating if he moves his King piece back and forth in two places just to prevent his opponent from scoring the "check mate"? That's the way I see it, the honor to cheeze it or not is yours...

Posted: Thu Nov 08, 2007 9:32 am
by Loki[D.d.G]
shift244
That's the way I see it, the honor to cheeze it or not is yours...
If the unlimited spawning of protectors was intended by Obsidian, then I cannot agree with you more. But it was not, I stand by my opinion that we are searching for alternate methods of breaking a game. If you get what I mean.

We may never know.

Posted: Wed Nov 14, 2007 3:40 am
by lobo76
what about the glowing tree (where Treeman will be revived) after you chased Nadjah(spelling) there? I didn't realize (for a long while) that there were 4 other geniuloci or something on the four smaller trees, and keeping killing what they spawned....