Question about Spells and Wands
Question about Spells and Wands
Question about Spells and Wands (SPOILERS)
Searched the forum, but have not been able to find answers.
1. MY Mage (Dynaheir) is level 4 and can only cast Web and other spells one time and then she has to rest before she can cast the spell again. How can you (if possible) increase the amount of times you can cast a spell?
2. I read in a thread that you can get a wand recharged by selling it and then buying it back. How do you tell how many charges are left so you know when to sell?
Thanks in advance.
Searched the forum, but have not been able to find answers.
1. MY Mage (Dynaheir) is level 4 and can only cast Web and other spells one time and then she has to rest before she can cast the spell again. How can you (if possible) increase the amount of times you can cast a spell?
2. I read in a thread that you can get a wand recharged by selling it and then buying it back. How do you tell how many charges are left so you know when to sell?
Thanks in advance.
They turned me loose from the nervous hospital. Said I was well. 
Only by levelling up. There is a ring hidden very near the south edge of the Friendly Arms in area, east of where you arrive, that doubles the number of first level spells a mage can cast however.sonny wrote:1. MY Mage (Dynaheir) is level 4 and can only cast Web and other spells one time and then she has to rest before she can cast the spell again. How can you (if possible) increase the amount of times you can cast a spell?
If I recall corectly (IIRC) in the original version of BG, you can't tell except the hard way (it's years since I played anything but the Tutu version, so I could be wrong), but generally the wands have very few charges, so it's best to get them recharged if you can afford it.sonny wrote:2. I read in a thread that you can get a wand recharged by selling it and then buying it back. How do you tell how many charges are left so you know when to sell?
Thanks in advance.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Hi Sonny.
1.
After Dynaheir casts a spell, look in her spellbook. The casted spell's icon will appear faded in it's slot, indicating the spell in that slot has been cast. As you've seen, resting will "revive" any "faded icon" spells slots.
But if you click a "faded icon" spell slot before resting, then the spell icon will dissapear, leaving an empty spell slot. You can then click a spell icon from Dynaheir's master list of known spells (the other side of the spellbook screen) to populate the empty slot.
So, if Dynaheir can cast three level-2 spells, you could empty all three of her level-2 slots, click the Web spell icon three times (on the master-list side of the screen), and rest... and she would then have three Webs memorized and ready to cast.
And of course, the amount of spells a spellcaster can memorize (and when they can memorize, say, level-3 spells) is based on the character's level. Check the manual for each classes' Spell Casting Progression table.
2.
A wand's value to a merchant will depreciate as the remaining charges decrease. The rate of depreciation depends on one or more of the following: your party's reputation score, your (leader's?) Charisma score, the type of wand, the particular merchant, ...stuff like that. When a merchant will buy a wand for only 1 gold, then that wand has only one charge left.
Side note: in BG2, there is a little number in the corner of the wand's icon (when viewed from the main game screen, after the item is placed in a quick item slot in inventory), indicating the amount of charges remaining. A small but very nice game-engine enhancement!
1.
After Dynaheir casts a spell, look in her spellbook. The casted spell's icon will appear faded in it's slot, indicating the spell in that slot has been cast. As you've seen, resting will "revive" any "faded icon" spells slots.
But if you click a "faded icon" spell slot before resting, then the spell icon will dissapear, leaving an empty spell slot. You can then click a spell icon from Dynaheir's master list of known spells (the other side of the spellbook screen) to populate the empty slot.
So, if Dynaheir can cast three level-2 spells, you could empty all three of her level-2 slots, click the Web spell icon three times (on the master-list side of the screen), and rest... and she would then have three Webs memorized and ready to cast.
And of course, the amount of spells a spellcaster can memorize (and when they can memorize, say, level-3 spells) is based on the character's level. Check the manual for each classes' Spell Casting Progression table.
2.
A wand's value to a merchant will depreciate as the remaining charges decrease. The rate of depreciation depends on one or more of the following: your party's reputation score, your (leader's?) Charisma score, the type of wand, the particular merchant, ...stuff like that. When a merchant will buy a wand for only 1 gold, then that wand has only one charge left.
Side note: in BG2, there is a little number in the corner of the wand's icon (when viewed from the main game screen, after the item is placed in a quick item slot in inventory), indicating the amount of charges remaining. A small but very nice game-engine enhancement!
Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...
I feel like playing Baldur's Gate for the second time...
galraen: Thanks, went back and after a lot of searching, found the ring. Man I didn't know there was stuff hidden like that. I mean, I always cover every inch of an area before I leave, but not to the point of running the cursor over everything like I did to find the ring. I wonder what else I've missed. Guess I'll be spending a lot more time in these area's from now on.lol
CFM: Thanks the information really helped. I have been using Web and Entangle a lot. I assume the same thing works on Priest spells? I've had Imoen using her wand a lot so it's probably time to get it recharged.
If it's not cheating, can you guys tell me if there are any items, like the Ring of Wizardry, that I've missed that are worth going back for in the places I've been. Candlekeep, Friendly Arm Inn, Beregost, Nashkel, Carnival. I'm in Chapter 3 and I've just finished the the area where Borda and the xvart village are after doing the Gnoll Stronghold.
I don't want you to tell me where in an area to find the item. Just the area it's in and if it's worth going for, I'll take it from there and do the work.
If you think it's cheating, then I'll just let it go.
Thanks everyone. Sonny
CFM: Thanks the information really helped. I have been using Web and Entangle a lot. I assume the same thing works on Priest spells? I've had Imoen using her wand a lot so it's probably time to get it recharged.
If it's not cheating, can you guys tell me if there are any items, like the Ring of Wizardry, that I've missed that are worth going back for in the places I've been. Candlekeep, Friendly Arm Inn, Beregost, Nashkel, Carnival. I'm in Chapter 3 and I've just finished the the area where Borda and the xvart village are after doing the Gnoll Stronghold.
I don't want you to tell me where in an area to find the item. Just the area it's in and if it's worth going for, I'll take it from there and do the work.
If you think it's cheating, then I'll just let it go.
Thanks everyone. Sonny
They turned me loose from the nervous hospital. Said I was well. 
Spoiler follows:
There's a wand of frost hidden in a tree in the Nashkel Mines area, a ring of fire resistance hidden in the area where you're asked to take a wounded man (Samuel?) to the temple in the Friendly Arms inn. There must be others, but that's all I can think of at the moment.
There should be a spoiler alert in the thread topic by the way, hopefully a moderator will put one in.
There's a wand of frost hidden in a tree in the Nashkel Mines area, a ring of fire resistance hidden in the area where you're asked to take a wounded man (Samuel?) to the temple in the Friendly Arms inn. There must be others, but that's all I can think of at the moment.
There should be a spoiler alert in the thread topic by the way, hopefully a moderator will put one in.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I don't think the game designers intended for anyone to complete the game 100%. There are lots of things in this game an individual player might never be able to find on his own. This includes quests as well as hidden items. But thanks to the magic of collaboration, it's possible not to miss anything if you seek outside help.
For example, there is a field on the western side of Nashkel where a suit of armor and a pearl are hidden. There is a locked house on the eastern side where you can find the wife of a miner named Joseph. How many people would think about breaking in? If you found Joseph's ring inside the Nashkel mine, you can return it to her for some experience. Inside one of the taverns, you can meet Volo, who is a well-known fictional character like his friend, Elminster. (You might have seen their names in the manual.)
In the Nashkel Circus area, you were probably approached by a man who offered to sell you a Stone to Flesh scroll for five times the normal price. Nearby was a petrified woman you could have rescued. (It's Branwen, one of the NPCs who can join your party.) Also, did you meet Xan? I can see how a player might miss him.
There is also an, uh, oddity in the Nashkel cemetery, but it's something you will probably be glad you missed. If you click on one of the headstones several times, a ghost (for lack of a better word) and his minions will appear and they will in all likelihood kill you. Good luck trying to defeat them.
There is an area to the southeast of Nashkel where you can meet a man who has seen you in his dreams and a young man who is on the run from the law. Hidden inside the wall of a cliff are a powerful ring and some other treasure.
Remember meeting a strange old man shortly after you left Candlekeep in an area we call the Crossroads? There's a Ring of Protection +1 hidden on top of a rock just to the north.
Beregost has a couple of quests you might have missed. There's a woman inside a house who is waiting for some news about her husband. You might have met the ogrillons who killed the messenger who was carrying a letter for her. If you have the letter, you can deliver it to her. In another house, there's a man you might have met in Candlekeep (he asked you to retrieve a scroll from a monk) and he will offer you a quest. On the upper floor of an inn, there's a rude man who has a special item that can be pickpocketed.
To the south of Beregost, there is a house that is partially underwater. You can meet the owner of the house later in the game, but you might not realize it unless you do something that might be considered evil--that is, demanding a reward after you have rescued someone who is obviously unable to pay.
There are also some caves in several areas, and some of them are easy to miss. For example, there are three caves on the southern side of the Gnoll Stronghold. The first time I played the game, I only found two.
For example, there is a field on the western side of Nashkel where a suit of armor and a pearl are hidden. There is a locked house on the eastern side where you can find the wife of a miner named Joseph. How many people would think about breaking in? If you found Joseph's ring inside the Nashkel mine, you can return it to her for some experience. Inside one of the taverns, you can meet Volo, who is a well-known fictional character like his friend, Elminster. (You might have seen their names in the manual.)
In the Nashkel Circus area, you were probably approached by a man who offered to sell you a Stone to Flesh scroll for five times the normal price. Nearby was a petrified woman you could have rescued. (It's Branwen, one of the NPCs who can join your party.) Also, did you meet Xan? I can see how a player might miss him.
There is also an, uh, oddity in the Nashkel cemetery, but it's something you will probably be glad you missed. If you click on one of the headstones several times, a ghost (for lack of a better word) and his minions will appear and they will in all likelihood kill you. Good luck trying to defeat them.
There is an area to the southeast of Nashkel where you can meet a man who has seen you in his dreams and a young man who is on the run from the law. Hidden inside the wall of a cliff are a powerful ring and some other treasure.
Remember meeting a strange old man shortly after you left Candlekeep in an area we call the Crossroads? There's a Ring of Protection +1 hidden on top of a rock just to the north.
Beregost has a couple of quests you might have missed. There's a woman inside a house who is waiting for some news about her husband. You might have met the ogrillons who killed the messenger who was carrying a letter for her. If you have the letter, you can deliver it to her. In another house, there's a man you might have met in Candlekeep (he asked you to retrieve a scroll from a monk) and he will offer you a quest. On the upper floor of an inn, there's a rude man who has a special item that can be pickpocketed.
To the south of Beregost, there is a house that is partially underwater. You can meet the owner of the house later in the game, but you might not realize it unless you do something that might be considered evil--that is, demanding a reward after you have rescued someone who is obviously unable to pay.
There are also some caves in several areas, and some of them are easy to miss. For example, there are three caves on the southern side of the Gnoll Stronghold. The first time I played the game, I only found two.
- Crenshinibon
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There is a very powerful cloak hidden in Bergost and a good suit of armor hidden in Nashkel. In the area where you start off after you part with Gorion, there is a diamond which is worth 500 gp.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
To my thanks, let me add VonDondu and Crenshinibon.
I missed most of this stuff!!! I did find Joseph's ring, now I know what to do with it. Thanks.
I also found the letter after killing the ogrillons. Dito on what to do.
I also found Branwen (she's in my party) but I did have sense enough to buy the scroll else where. And I did find Xan. Almost missed him.
And that's it. And I thought I was doing a good job exploring. Is this game great or what! Got to go back and find these items.
By the way should I edit my original post and put in a spoiler alert?
Thanks everyone. Onward Boo
I missed most of this stuff!!! I did find Joseph's ring, now I know what to do with it. Thanks.
I also found the letter after killing the ogrillons. Dito on what to do.
I also found Branwen (she's in my party) but I did have sense enough to buy the scroll else where. And I did find Xan. Almost missed him.
And that's it. And I thought I was doing a good job exploring. Is this game great or what! Got to go back and find these items.
By the way should I edit my original post and put in a spoiler alert?
Thanks everyone. Onward Boo
They turned me loose from the nervous hospital. Said I was well. 
- Crenshinibon
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Are you referring to Algernon's cloak by any chance, or is there another one that I missed?Crenshinibon wrote:There is a very powerful cloak hidden in Bergost
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Crenshinibon
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- Joined: Wed Mar 22, 2006 5:35 pm
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Yes, that is the one I am referring to. I just didn't want to give away any names.
We're straying off topic here.
But yeah, there are four items total that increase the amount of spells that can be cast per day (and no, I'm not counting NPC items). They are (spoiler):
Also, if you have plenty of money, use wands like you'd spells. Don't be stingy. They help a lot, just be careful not to run out of charges. I was able to solo the game with a bard thanks to wands. They are amazing indeed, almost unbalanced.
We're straying off topic here.
But yeah, there are four items total that increase the amount of spells that can be cast per day (and no, I'm not counting NPC items). They are (spoiler):
Spoiler
Two Rings of Wizardry which affect each other. Meaning that if you can cast two spells per day and you equip one, you'll be able to cast four spells per day. When you equip the other, the current total will double, letting you cast eight level one spells per day. The second item is the Amulet of Metaspell Influence, which grants an additional second level slots and the Ring of Holiness which grants an extra spell slots levels one through four, for priests.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Thanks for all the help guys. Boo and I are off to find the missed items.Crenshinibon wrote:Yes, this thread should have a spoiler label on it.
I tried to put a Spoiler alert in the Topic line on the main forum page, but could not figure out how to do it. Did manage to get it in the Topic line after you click on the post.
They turned me loose from the nervous hospital. Said I was well. 
- Crenshinibon
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Keldath, the wizard at the High Hedge to the west of Bergost will buy them. Save first, before you enter the building though. Just a suggestion. Also, have the character with the highest Charisma talk to him. Depending on the wand, it could cost you at least 8k to recharge it, and that's if you have 25 Charisma and 20 reputation.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
I think that one or two of the merchants at the Nashkel Circus who specialize in magic items will buy wands (and sell them back to you). I think that you can sell and buy back wands at the Friendly Arm Inn, but I don't remember for certain. You might also check with the innkeeper at the Feldpost Inn in Beregost--he sells a few magic items and buys gems, among other things. As you might have noticed, different merchants specialize in different things, which is what determines what they will buy and sell. This also applies to item identification--not all merchants can identify every item.
- Crenshinibon
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Bentley Mirrorshade will buy wands. Priests however will identify all items and buy none, not formally at least. Also, don't forget to snatch the Neclace of Missiles at the carnival. It initially holds ten charges, but after you sell it and but it back it holds twenty five and lets you cast the fireball spell.
Also, charge wands only when they need to be charged, as in close to one charge left. Don't sell them right after you get them. When recharged, wands have 100 charges, just thought I should mention that.
Also, charge wands only when they need to be charged, as in close to one charge left. Don't sell them right after you get them. When recharged, wands have 100 charges, just thought I should mention that.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Thanks guys for all the help with the items I've missed and the merchants I can visit with the wands.
How do you guys remember all this stuff? I brought 2 steno note pads to keep notes for the next time I play and I'm only in Chapter 3 and have 1 book half filled.
So far have found Ring of Wizardry, Wand of Frost, Ring of Protection +1 on top of the rock. Still working on the others.
It was the Wand of Magic Missiles that Imoen has that I'm trying to get recharged. It will have to wait. The wizard in High Hedge wants 4k to sell it back.
This Necklace of Missiles at the Carnival. Is it one of those hidden items that you have to search for? Or is it for sale?
Crenshinibon, you are saying that all wands have 100 charges after being recharged. Any way to know how many charges Imoen's Wand of Missiles started out with?
You guys are GREAT. Thanks again.
Sonny
How do you guys remember all this stuff? I brought 2 steno note pads to keep notes for the next time I play and I'm only in Chapter 3 and have 1 book half filled.
So far have found Ring of Wizardry, Wand of Frost, Ring of Protection +1 on top of the rock. Still working on the others.
It was the Wand of Magic Missiles that Imoen has that I'm trying to get recharged. It will have to wait. The wizard in High Hedge wants 4k to sell it back.
This Necklace of Missiles at the Carnival. Is it one of those hidden items that you have to search for? Or is it for sale?
Crenshinibon, you are saying that all wands have 100 charges after being recharged. Any way to know how many charges Imoen's Wand of Missiles started out with?
You guys are GREAT. Thanks again.
Sonny
They turned me loose from the nervous hospital. Said I was well. 
- Crenshinibon
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Passion for the game. Most of us have been playing it for nearly a decade.
I suggest that you keep the Wand of Frost. It is VERY handy in the future.
Actually, as far as wands go, the Wand of Magic Missles is one of the wands which I would suggest NOT using. It's only good at the very start of the game, mostly if you solo. Otherwise I'd suggest to save your money for other wands.
The Necklace of Missiles is on sale.
Yes, all of them do. However, if you BUY a wand from a store, one that you never sold, it won't have the full 100 charges. There is no realy away except by looking at the price. Save often.
I suggest that you keep the Wand of Frost. It is VERY handy in the future.
Actually, as far as wands go, the Wand of Magic Missles is one of the wands which I would suggest NOT using. It's only good at the very start of the game, mostly if you solo. Otherwise I'd suggest to save your money for other wands.
The Necklace of Missiles is on sale.
Yes, all of them do. However, if you BUY a wand from a store, one that you never sold, it won't have the full 100 charges. There is no realy away except by looking at the price. Save often.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
OK. Thanks, I'll hold on to it. Thanks again for all the help. Going to go look for the other items I missed. Have a great day.Crenshinibon wrote:Passion for the game. Most of us have been playing it for nearly a decade.
I suggest that you keep the Wand of Frost. It is VERY handy in the future.
Actually, as far as wands go, the Wand of Magic Missles is one of the wands which I would suggest NOT using. It's only good at the very start of the game, mostly if you solo. Otherwise I'd suggest to save your money for other wands.
The Necklace of Missiles is on sale.
Yes, all of them do. However, if you BUY a wand from a store, one that you never sold, it won't have the full 100 charges. There is no realy away except by looking at the price. Save often.
They turned me loose from the nervous hospital. Said I was well. 
I just used a saved game editor called Sword Coast Keeper to look at Imoen's Wand of Magic Missiles. It initially has 10 charges.
I agree with Crenshinibon: I don't find the Wand of Magic Missiles to be very useful. I'd rather let Imoen shoot at enemies with a bow and Arrows of Fire or something like that. There is also a Wand of Sleep that is useable by any class that might be more useful. It is available from the wizard at High Hedge, and there is another one for sale in a magic shop in the city of Baldur's Gate.
I'm just curious--who is in your party?
I agree with Crenshinibon: I don't find the Wand of Magic Missiles to be very useful. I'd rather let Imoen shoot at enemies with a bow and Arrows of Fire or something like that. There is also a Wand of Sleep that is useable by any class that might be more useful. It is available from the wizard at High Hedge, and there is another one for sale in a magic shop in the city of Baldur's Gate.
I'm just curious--who is in your party?