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suggest a build ...pls

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anish8185
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suggest a build ...pls

Post by anish8185 »

i have played BG2 once before, but i didnt complete it(reached ch4), i have started it many time after that with new characters, but i could never picture myself in them, they mostly turn to - the character that is more powerful than the character that i can RolePlay....and hence always left the game in the middle.
i have been thinking of starting again, this time either solo or with one other friend...and i want a character that depicts my tastes...but i fear that if i try too much to make the character that way...it might turn out to be a weakling..which i dont want ( it doesnt have to be the most powerful character in the game...)
i have made a list of things that i would prefer my character to have...

combat:
very little melee(only when necessary)
more ranged/trap/damage at distance

stealth,speed >> power

magic (should be able to cast but not total dependance)
spells type
healing, illusion, necromancy >> direct damage spells(like fireball etc)
a few summons if possible

i prefer to control the battle and give aid in critical areas rather than direct attack

i have been going through a lot of suggestions on this site
but cant pin down to one particular class...
i though of multiclass ranger/cleric (as of now the best option)
i thought of as berserker/cleric but isnt my type (highly melee)
i have been thinking of archer->cleric dual class or archer->druid dual but i think it seems that archers cant dual at all...

could anyone suggest me a good character...

another thing i want to ask is does druid/ranger get all the priest spells
can some one tell me which are druid spells and which are cleric ones...so that i can know which ones i am missing when i select .

thanx a lot in advance
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VonDondu
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Post by VonDondu »

Welcome to GameBanshee.

Cleric/Rangers are usually played as melee-intensive characters, so I don't think that build would suit your requirements. Clerics and Druids don't really concentrate on offensive spells; instead, most players rely upon their buffing spells and healing spells. Besides, they can't set traps or cast illusion spells, so they don't meet all of your requirements.

Also, based on your list of requirements, I can't really tell what sort of roleplaying ideas you have in mind. "Roleplaying" doesn't usually refer to the type of combat strategies you prefer, but rather, the personality traits and background history of your character. For example, if you told us that your character is a comedian who loves to watch his enemies walk into traps, I would have a much better idea of the kind of character you would like to play.

At this point, I think a Mage/Thief would suit your requirements the best, with stealth, traps, ranged attacks, offensive spells, summoning spells, illusion spells, and spells that let your character transform temporarily into a melee attack machine. There are so many ways you can play a character like that, you should be able to find plenty of strategies that suit your own style. For example, you could summon skeletons and skeleton warriors and/or elementals to engage in melee while you "control the battle" in the background with spells that weaken your opponents (Glitterdust, Blind, Feeblemind, etc.) or hurt them directly. You can use Skulltrap, Delayed Blast Fireball, and regular traps (including the High Level Ability Spike Trap) as well as spells like Web to create a variety of snares.

A Mage/Thief would sacrifice healing spells, but if you plan to solo the game, you won't need to heal anyone but yourself, and you will have enough healing potions and regeneration devices to eliminate the need for any healing spells.

If you think the character is too powerful for your tastes, then all you have to do is change your strategies to make the game more challenging, either by putting restrictions on yourself or by using combat tactics that are fun to use but difficult to get exactly right. For example, you can try your best to protect every innocent NPC in the game--keeping others alive is more difficult than you might think, especially in places such as the Astral Prison or a certain city in the last chapter of the game. In either of those places, you could simply use stealth and go straight for the "prize", but the cost to the innocents in the area could be high. (And by the way, casting healing spells on the few of them you could reach would be pointless.) Or, you could insist on using a tactic in every battle such as charming a few of your enemies and ordering them to kill their own comrades. In some cases, you would have to lower their magic resistance first, which would make that particular tactic much more challenging.

A solo character or a two-man party will advance rapidly and reach very high levels if you remove the experience cap, so ANY character you play will be very powerful compared to the monsters you face. Even so, if you install Throne of Bhaal, you will find the game very challenging on its own, no matter what sort of tactics you use. There are mods that will make the game even more difficult if you still aren't satisifed.

Best of all, a Mage/Thief can acquire the High Level Ability called Use Any Item, which will allow you to use that items that can compensate for any weaknesses you feel your character has. For example, if you really need to use healing spells, there are items in the game that can let you cast healing spells.

I hope this helps.
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dragon wench
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Post by dragon wench »

In addition to the mage/thief recommendation, I'd also suggest a bard.
They don't really have the stealth/traps you were mentioning, but they have lock picking, and you can use them in ranged combat.

They give you a little bit of magic, a little bit of melee, and plenty of song. I find bards are a lot of fun to play because they are quite diverse, and since the class is something of a Jack-of-all-Trades, they don't really become too over-powered. The Bard stronghold is also really well done, in my view it is the best of all the strongholds.
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anish8185
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Post by anish8185 »

thank you guys for the amazing replies...i'll have a look at both of them...

"For example, if you told us that your character is a comedian who loves to watch his enemies walk into traps, I would have a much better idea of the kind of character you would like to play"
-thats definately one thing i like

and as you said...healing is not absolutely necessary...but it might be useful if i am playing in a larger party...

but could you clarify one thing...
thief /mage is dual class or multi class?
and do i take a kit in bard...or just plain bard...?

and could you point me to a place which gives the list of druid spells and cleric spells...i cant seem to understand the difference in them...

thanks a lot again...
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Crenshinibon
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Post by Crenshinibon »

A mage/thief is a multiclass (change mage to illusionist for gnomes), however, if you want something more customized like a bounty hunter/mage or a conjurer/thief, you'd need to dual class.

For bards, you can choose any kit (including the standard class) you desire. I recommend the Blade as they are strong offensively and defensively. If played correctly, I'd say they can make it to the most powerful single classes list. I don't think I'd play a plain bard, unless I was continuing a game straight from BG so yeah, I suggest you go with a kit.
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anish8185
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Post by anish8185 »

thanx for the reply...
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