For those interested, here's a mini-tutorial on how to import custom made weapons ( like a Longsword of Nuke from Orbit +500... ) and items ( like potions of unlimited heal... ) into MotB. I have no idea if something similar was posted before, so if it was, mods, feel free to smack me.
( I'm working on a German Windows Vista comp, so folder/file paths may vary on your machine. Just make damn sure you're not mixing up the folders specified below. You also need to at least have a working knowledge of the toolset, as in, how to create and rename custom weapons/items. )
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1. In the toolset, create a mini-mod. Just a small mod with one area will do. I'll call mine 'Sanctum' for this tutorial.
2. Create your weapon/item. There are basically only a few things to keep in mind here: you need to write down or remember and rename the custom item's resref, resource name and tag.
For example, I copied the blueprint of the Shadowmaster Kukri, renamed it to Bearfang, and changed the weapon's resref, resource name and tag to something unique. The original resref, resource name and tag were all nx1_kukri01. I renamed all three to nx1_bearfang01. You need this code.
You can find all three codes listed under 'Basics' in the weapon/item's blueprint properties, first tab.
Give your weapon/item the desired stats/boni/features.
3.
- Keep the toolset and the mod you're working on OPEN.
- Navigate to the NWN2 folder in My Documents. NOT THE ONE IN PROGRAM FILES. There should be a folder called 'modules'. Open it. Inside will be a folder with the name of the module you currently have open in the toolset, in my case 'Sanctum'. Open in. Now, depending on what all you did to your mod, you'll see a bunch of files.
- What you need for the weapon and other custom items are files with the ending xxxxx.UTI, with xxxxx = resref. In my case, the file is called nx1_bearfang01.UTI. Don't copy/paste any of the other files; if your computer implodes, it's not my fault.
- Copy that .UTI file. These files are very small, from 2kb-50kb, depending on what all you did to your custom weapon/item.
- Navigate to C:/program files/Atari/Neverwinter Nights 2/override and paste your copied .UTI file into that folder.
- You can now save the mod and close the toolset.
4. Start the game. It didn't matter to me if I gave the items to an already existing character or started a new one. Make sure your character is selected by right-clicking on them, then open the console. Code you want:
DebugMode 1
giveitem resref
DebugMode 0
Example:
DebugMode 1
giveitem nx1_bearfang01
DebugMode 0
If the command was successful, you should get a yellow message along the lines of 'aquired item/weapon', and your custom item should now be in your inventory.
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Hope this helps some people who, like me, were a little frustrated with the lack of appropriate weapons at the beginning of MotB and overall. Playing a double-wielding kukri-using ranger with only one or no kukris is no fun.
MotB Minitutorial: importing custom weapons/items
- Ningengirai
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MotB Minitutorial: importing custom weapons/items
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