i will simply ask
AFAIK the expiration of Spells works like that.
A round for the engine are 6? seconds playtime.
This means a Mage could cast every 6 seconds, without improved Aclarity of course.
The casting time of the spell, determins how long the mage needs to cast.
But i have no clue how the game handels usual attacks.
If you have a certain amount of attacks every round, 3 for instance
the game would divide 6/3 and you would attack every 2 seconds ?
How does the game implants the weapons speedfactor, since there is no "initative"
One final question, the game seems to cap the amount of max attacks on 5 / 10 attacks each round,
even if i use belm and gauntlets of extraordinary Specialization
cheers