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High-level Chromatic Orb Wierdness

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whengreg
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High-level Chromatic Orb Wierdness

Post by whengreg »

My 15th level mage has been using chromatic orbs for a while. According to the spell description, chromatic orb turns into a save-or-die spell at level 12, that paralyzes even if the save succeeds.

The problem is that when I fire off an orb, one of two things happen:
1) The monster saves, neither being held, or dying.
2) The monster gets held for a while.

Someone know what's going on here? The spell is still rather good, but it doesn't appear to be doing what the description says it should be doing.
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kmonster
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Post by kmonster »

It's just a manual error. The spell effects are capped at level 7-9.
It wouldn't be fun if you could just disable everything with an instantly cast level1 spell.
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Thrasher91604
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Post by Thrasher91604 »

THIS particular manual error is actually corrected in the game readme file... :)
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whengreg
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Post by whengreg »

Didn't think of checking the readme...

Yeah, I can see I have a different definition of "fun" than the developers. ;)
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Thrasher91604
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Post by Thrasher91604 »

Yeah :D

BTW, the in-game description is wrong too! Why they didn't bother to fix the in-game description for the spell when they wrote the readme is beyond me...
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Aerich
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Post by Aerich »

Well, whatever. It's a long paralysis, so anything that gets hit should be dead before it wears off. ;)

CO always gives a save, and the save always prevents status effects and damage. If it didn't, CO would be a massively overpowered 1st lvl spell. As it is, it's probably the most useful, or has the potential to be on any given casting.

Part of the reason why enemies are saving against it is because they have better saves. Try casting Recitation and/or Prayer and Curse before spells that allow saves.
When your back is against the wall... the other guy is in a whole lotta trouble.
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whengreg
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Post by whengreg »

Don't get me wrong, it still takes up half my first-level slots (MM in the other half, used for monsters with good saves), and 1st-level "save-or-sit-there-while-my-summoned-monsters-nibble-on-your-face" spells are always fun. It's just wanting something *more*, you know.

Anyway, off to kill Poquelin.
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