Big 'whoops' by a Blizzard worker this morning.
Saw this link on Diabloii.net, apparently one of Blizzard's e-mail techies mailed something a little too soon.
[url="http://www.capceramica.com/wow/wow.htm"]http://www.capceramica.com/wow/wow.htm[/url]
Everything else is pure speculation, but now we know: Blizzard is making an MMORPG.
Blizzard's New Game
That is also my belife
I've not yet played PnP RP - but I feel that RPing is not character development - it is also story development.
If you only take character development as a sing of RP - well then actually RA2 could be an RP when you take control of a unit with the purpose of advancing it to elite-status
(okay - this example is extreme, but I feel that it proves a point)
[ 09-01-2001: Message edited by: Xandax ]
I've not yet played PnP RP - but I feel that RPing is not character development - it is also story development.
If you only take character development as a sing of RP - well then actually RA2 could be an RP when you take control of a unit with the purpose of advancing it to elite-status
(okay - this example is extreme, but I feel that it proves a point)
[ 09-01-2001: Message edited by: Xandax ]
Insert signature here.
Blizzard made a smart decision in making a MMORPG. MMORPGs are pretty hot right now in the gaming industry. From the numbers of MMORPGs in development right now, you can see that every game company wanted a piece of the pie. What's gonna happen is that one killer MMORPG comes out, then the clones come.
I am sure Blizzard will make World of Warcraft a great name. Blizzard is a very good game developer. Every single one of its games got both great reviews and lots of cash. I think World of Warcraft will probably beat the current king of MMORPG, EverQuest, in terms of number of players. I say so because there is a huge following behind the WarCraft universe.
However, I am slightly disappointed by Blizzard's lack of innovation. I think World of Warcraft will have the same light RPG gameplay element as Diablo, except that it is online. I was hoping that Blizzard will move away from familiar ground and do something completely new. Now they are working on familiar territory, making a game that already has the background, the story,and the history of a already madeup world of Warcraft, instead of building a new world from ground up. Maybe they should do something new, like a first-person shooter, or a completely new "real" RPG.
It looks like we are going to see WoW in 2004. Think about it, it usually takes two years to make a game, and according to GameSpot, the project is only one year in the making. So that leaves us at least until the fall of 2002. Plus Blizzard is known for delaying its game. So add another 1 or 2 years, then we are looking at either the Q4 of 2003, or Q1 of 2004. By then, we will have no idea if the MMORPG will be still so popular.
I am sure Blizzard will make World of Warcraft a great name. Blizzard is a very good game developer. Every single one of its games got both great reviews and lots of cash. I think World of Warcraft will probably beat the current king of MMORPG, EverQuest, in terms of number of players. I say so because there is a huge following behind the WarCraft universe.
However, I am slightly disappointed by Blizzard's lack of innovation. I think World of Warcraft will have the same light RPG gameplay element as Diablo, except that it is online. I was hoping that Blizzard will move away from familiar ground and do something completely new. Now they are working on familiar territory, making a game that already has the background, the story,and the history of a already madeup world of Warcraft, instead of building a new world from ground up. Maybe they should do something new, like a first-person shooter, or a completely new "real" RPG.
It looks like we are going to see WoW in 2004. Think about it, it usually takes two years to make a game, and according to GameSpot, the project is only one year in the making. So that leaves us at least until the fall of 2002. Plus Blizzard is known for delaying its game. So add another 1 or 2 years, then we are looking at either the Q4 of 2003, or Q1 of 2004. By then, we will have no idea if the MMORPG will be still so popular.
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
Alright, I tried to post this yesterday, but for some reason it's not here.
Probably gonna end up half as long.
Yes I'm cynical towards true roleplaying in multiplayer games. Why? Experience. There's an online game I play, called Mercenaries of Astonia. It's closed to new players right now, so showing you the website is pointless. The game maxes out at 50-100 players at a time (depending on bandwidth restrictions at any given time).
I've played the game for over two years now. Each time I play it gets a little worse. There's something called LQs - "Live Quests.' They are completely staff driven quests, with a new story everytime. Great so far, right? I mean, it's nice to have a staff who will create these things spontaneously. Sometimes they'll even make up new graphics just for these quests.
The problem is the players. You say you want a player driven story? Not gonna happen. This is a small game - all regulars know each other, most people know everybody. Yet it's still bad. These quests get killed every time by idiot players. If it's a fetch quest they'll attack the NPC who we're supposed to be fetching for. One time it made a staffer so pissed that he killed everyone in the game. They spend alot of time making these quests only for the players to destroy them.
It gets worse. When they started these LQs they would reward the players with experience or luck (helps save your life when you're in trouble, among other things). Well, players ruined this too. They began expecting, even demanding these rewards. Nice players, these guys. It got so bad that staffers stopped running LQs for over a month once - when they started again they wouldn't give rewards for over two months.
It's better now, but only because some of the regulars remember what it's like to have no LQs.
You want player driven stories? Never happened. Roleplaying? We have a special staff-supported clan for roleplaying - it failed because people wanted to work more on power than roleplaying. It's still around, but not even 5% of the players participate.
Now you know why I'm skeptical towards MMORPGs. A game with only 2000 total characters - the vast majority of them alts for the same person (I have 5, for instance) can't handle a simple LQ. What makes you think a game as popular as EQ is gonna be better?
This is why I expect a game that's simple character building. If more comes, I'll be happy for it.
Okay, so maybe this one's not half as long, but it's still not as long.
Probably gonna end up half as long.
Yes I'm cynical towards true roleplaying in multiplayer games. Why? Experience. There's an online game I play, called Mercenaries of Astonia. It's closed to new players right now, so showing you the website is pointless. The game maxes out at 50-100 players at a time (depending on bandwidth restrictions at any given time).
I've played the game for over two years now. Each time I play it gets a little worse. There's something called LQs - "Live Quests.' They are completely staff driven quests, with a new story everytime. Great so far, right? I mean, it's nice to have a staff who will create these things spontaneously. Sometimes they'll even make up new graphics just for these quests.
The problem is the players. You say you want a player driven story? Not gonna happen. This is a small game - all regulars know each other, most people know everybody. Yet it's still bad. These quests get killed every time by idiot players. If it's a fetch quest they'll attack the NPC who we're supposed to be fetching for. One time it made a staffer so pissed that he killed everyone in the game. They spend alot of time making these quests only for the players to destroy them.
It gets worse. When they started these LQs they would reward the players with experience or luck (helps save your life when you're in trouble, among other things). Well, players ruined this too. They began expecting, even demanding these rewards. Nice players, these guys. It got so bad that staffers stopped running LQs for over a month once - when they started again they wouldn't give rewards for over two months.
It's better now, but only because some of the regulars remember what it's like to have no LQs.
You want player driven stories? Never happened. Roleplaying? We have a special staff-supported clan for roleplaying - it failed because people wanted to work more on power than roleplaying. It's still around, but not even 5% of the players participate.
Now you know why I'm skeptical towards MMORPGs. A game with only 2000 total characters - the vast majority of them alts for the same person (I have 5, for instance) can't handle a simple LQ. What makes you think a game as popular as EQ is gonna be better?
This is why I expect a game that's simple character building. If more comes, I'll be happy for it.
Okay, so maybe this one's not half as long, but it's still not as long.
@Quark:
I understand your skeptism toward true RPing in MMORPGs. MMORPGs are full of powergamers. I know because I played MMORPGs before.
As Aegis said, MMORPGs handle story differently. He did not say anything about whether player-driven story could actually work in MMORPGs. Peronsonally, I think a player-driven story like the one Aegis pictured would happen very rarely because of the powergamers. However, there are still some, though it may not be alot, true RPers on MMORPGs. So if you have a person with a good imagination and a group of real RPers, then you will have a fun experience.
Some players ruin these quests for others players because they are either newbie, or powergaming. I remember when I used to play a MUD(Multi-User Dungeon) called Tempus. Back in 1996 and 1997, everyone roleplayed. When I played it again this year, I find the server full of powergamers who do nothing but brag about their equipment. So I say the reason that a player-driven story like the one Aegis pictured would be very hard to work is because of powergamers. However, you don't have to be so bitter about it.
I understand your skeptism toward true RPing in MMORPGs. MMORPGs are full of powergamers. I know because I played MMORPGs before.
As Aegis said, MMORPGs handle story differently. He did not say anything about whether player-driven story could actually work in MMORPGs. Peronsonally, I think a player-driven story like the one Aegis pictured would happen very rarely because of the powergamers. However, there are still some, though it may not be alot, true RPers on MMORPGs. So if you have a person with a good imagination and a group of real RPers, then you will have a fun experience.
Some players ruin these quests for others players because they are either newbie, or powergaming. I remember when I used to play a MUD(Multi-User Dungeon) called Tempus. Back in 1996 and 1997, everyone roleplayed. When I played it again this year, I find the server full of powergamers who do nothing but brag about their equipment. So I say the reason that a player-driven story like the one Aegis pictured would be very hard to work is because of powergamers. However, you don't have to be so bitter about it.
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
- incandescent one
- Posts: 154
- Joined: Wed Jul 18, 2001 10:00 pm
- Location: Fortress of Regrets
- Contact:
Knowing the people who frequent Blizzard multi-players, I predict that true roleplayers will just be bait for those social misfits coming off of Diablo 2.
No, after having experience with both Blizzard multiplayer games, and MMORPG's, I have come to the conclusion that people are pricks and it's rare to find one that's not under the prick category.
No, after having experience with both Blizzard multiplayer games, and MMORPG's, I have come to the conclusion that people are pricks and it's rare to find one that's not under the prick category.
Death comes for you .... FEEL IT'S ICY BREATH !