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what does initative do?
Posted: Sat Mar 15, 2008 3:08 pm
by Da_venom
i searched forums but couldn't find it
what exactly does it do?
thanks in advance..
Posted: Sat Mar 15, 2008 3:09 pm
by Siberys
Determines who gets the first action in combat based on a D20 roll.
Posted: Sat Mar 15, 2008 3:14 pm
by Da_venom
combat only?
does it also effect the attack of opportunity? or any combat ability?
what about spells?
i can't find it anywhere wether it's combat only or spells included or any action whatsoever
but thanks for the advice anyway.
seems like a **** ability

Posted: Sat Mar 15, 2008 3:21 pm
by Siberys
It's combat only, but Attacks of opportunity, spells, and other combat abilities are all apart of combat.
Initiative isn't an ability however, it's a simple always present bonus in every single character, monster, and NPC in the game used to determine who goes first. If you're speaking of Improved initiative, this simply adds to the static bonus, it's not a use activated feat or anything, and it is by far the most useful feat to choose from if you can't think of anything else.
Also, please refrain from cursing, it's not needed and it's against the forum rules.
Posted: Sat Mar 15, 2008 3:28 pm
by Da_venom
but it only counts who goes first?
not the number of attacking rounds?
I would attack a creature and it go first after he goes.
and that goes on and on..
for example
me>1ste
enemy>2ste
me>1ste
enemy>2ste
or can it be like (with high initative)
me>1ste
enemy>2ste
me>1ste
me>1ste
enemy>2ste
sorry for my bad english

Posted: Sat Mar 15, 2008 3:31 pm
by Siberys
No, you don't get multiple turns just for having a high initiative, that doesn't even make sense. A round of combat (meaning everybody gets 1 turn whose in said combat) is 6 seconds of time, so you only get to go once per round. High base attack bonus however can allow you to have multiple attacks. And with a proper feat (quicken spell) you can cast two spells in a single round.
Posted: Sat Mar 15, 2008 3:35 pm
by Da_venom
thanks for the explanination makes the skill pretty worthless i gues..
unless you can do a lot of damage on your 1ste hit (e.a crippling one or something)
Posted: Sat Mar 15, 2008 4:35 pm
by Siberys
Da_venom wrote:thanks for the explanination makes the skill pretty worthless i gues..
unless you can do a lot of damage on your 1ste hit (e.a crippling one or something)
Oy vey, it's not a skill dude. I keep saying this. It's not something you can improve by putting ranks in, it's a simple always static and active bonus.
You CAN do extra damage from first hit if you have sneak attack. Not to mention, generally it's easier to hit an opponent because at the beginning of combat if you go first, your opponent is flat footed (no dexterity to AC).
This is not worthless. It is ungodly useful to have a high initiative.
Posted: Sat Mar 15, 2008 5:08 pm
by Da_venom
yeah sry for saying it was a skill
not quite the investment it is for sure
Posted: Sat Mar 15, 2008 5:31 pm
by Siberys
Da_venom wrote:yeah sry for saying it was a skill
not quite the investment it is for sure
I don't get it, I keep telling you it IS a good investment due to what you can do at the beginning of combat, and you keep telling me it's not but you have listed no reason why it's not.
Why would you ask what initiative is if you already thought it wasn't a decent investment and weren't going to bother with it?
Posted: Sat Mar 15, 2008 5:37 pm
by Da_venom
well information is all
the reason why i said it isn't a very good bonus
is that when your ranged(then you always hit 1ste, in case when your attacking a melee unit) secondly you can interrupt spells with a good shot..
ranged vs ranged is quite the fun since most enemies miss alot
and i always use ranged when i go in attack mode and just before they reach me i switch to melee and kick their arses
mostly they go after the henchman anyway and 1-2 shots and they are all dead
why would i want to go 1ste?
quite stupid when i go ranged and always have the first hit or 2 ;-)
Posted: Sat Mar 15, 2008 5:42 pm
by Siberys
is that when your ranged(then you always hit 1ste, in case when your attacking a melee unit) secondly you can interrupt spells with a good shot..
ranged vs ranged is quite the fun since most enemies miss alot
Both points are untrue. Ranged does not always hit whether you go first or just because you're using ranged, you have to hit the same AC as a melee person. Spellcasting, you interrupt spells ONLY if you go first, furthering my point of why initiative is awesome.
Posted: Sat Mar 15, 2008 5:45 pm
by Da_venom
i mean in melee vs melee you can go first or him based on your iniative but in ranged vs melee that doesn't count and you have a free shot..
and with spellcaster i hit them and they cancel their spells
unles they have a good discipline and concentration skill
but mostly when they try spellcasting i hit them and they cancel their spells
that's how i experienced it anyway ^^
Posted: Sat Mar 15, 2008 5:55 pm
by Siberys
i mean in melee vs melee you can go first or him based on your iniative but in ranged vs melee that doesn't count and you have a free shot..
I knew what you meant and I'm telling you that's incorrect. Believe me, it doesn't work like that, I've been playing dungeons and dragons, the rules in which the game idolizes and is based off of, for 12 years now.
Just because you are further away doesn't mean they can't run up and attack you. That doesn't work like that.
If you are turning corners and getting a surprise round, this is different, but this is also highly abnormal and rare.
Posted: Sat Mar 15, 2008 6:06 pm
by Da_venom
you always have 1 shot or 2 free
then there running up to you and you can switch to melee mode
their partly damaged and i don't give alot about that first hit since my ac and dex are very high that they miss 90% and after they hit i cut them down and take my ranged again
since they attack me first
my henchmen moves up and get's an attack of opportunity on the enemy while i shoot them down with either a sneak or critical hit
and they die mostly with those ^^
Posted: Sat Mar 15, 2008 6:07 pm
by Soontir Fel
Lets put it with an example, I am a melee character with a initiative value of 7 - dexterity determines initiative btw, and you are a ranged character with 4 initiative. I roll a 10 in my initiative roll and you 7, that makes I have 17 and you 11. You will wait for me to attack before you have your round and you cant do anything about it.
Posted: Sat Mar 15, 2008 6:09 pm
by Da_venom
what are we talking about here?
melee characters must run up to you
so that initiative thing can't work
or would work
all i know is my char shoots them and kills them without getting hit at all
with your example it would be like when i start combat
and try to hit someone who is 50 meters away i will wait until he is next to me then he hit me and then i shoot? rofl no way ;-)
i can hit him once or twice in those 50 meters
and he's dead before that ^^
Posted: Sat Mar 15, 2008 6:11 pm
by Siberys
so that initiative thing can't work
It can work, it's the foundation of the game D&D for the last 8 years and it hasn't failed yet.
If you're talking about you being so far away it takes two turns for them to get up to you, that's completely different than the implication you previously gave. Being too far away is a HUGE difference than getting a free attack disregarding initiative.
Posted: Sat Mar 15, 2008 6:15 pm
by Soontir Fel
Movement count as an action and normal speed of medium size chars is 20ft or 30ft a round. 50 meters is like 140-150 ft you do the math.
What is your Dexterity score? I thinks it is high and you get the higher initiative roll and thats why you hit them first. And you comprehend it as free attacks.
Posted: Sat Mar 15, 2008 6:24 pm
by Da_venom
50 meter was just an example
my dex is 18 or 20 my dex is
since i'm an elf it must be 20 ^^
at level one it hit the max with dex for it ^^
would come handy for my sexy rogue slaughtering all ^^