Main character's class for playing thru the whole saga with Tutu for the 1st time?
Main character's class for playing thru the whole saga with Tutu for the 1st time?
Single-player class for playing thru the whole saga with Tutu for the 1st time?
I'm ready to play through the Baldur's Gate saga -- the entire quartet -- for the first time. I plan to play through the saga once, just once, and no more. (I'm planning an "RPG marathon". I'll have to catch up with the many classics I've missed or haven't completed over the years. I have a very long list that includes Fallout 2, Planescape, Deus Ex, KOTOR2, Vampire Bloodlines, Morrowind, Oblivion, etc., etc. There are way too many games and so little time. That's why I don't want to spend time on replaying a game after I'm done with it.)
I'm using the Tutu mod, so I can pick any of the expanded classes and kits from Baldur's Gate II in Baldur's Gate I. I plan to create, play through and then import my main character from Baldur's Gate I into the Baldur's Gate II. So, I'd like you guys to recommend a class/dual-class/multiclass for my main character. So here are what I'm looking for:
1. I know Baldur's Gate II contains many side quests and missions that are associated with specific classes. As I want to play through the series only once, I want my character to open up as many side quests and missions as possible. My character should be able to explore every nook and cranny in the games, or as much as possible in one playthrough.
2. My character should be hold his own in the beginning, and he should become a real powerhouse near the end. His "powers" should grow and scale nicely with the progress of the games.
That probably means classes like Kensai/Mage, Monk and Sorcerer are not suited for my purposes. I've read about how the Kensai/Mage and Monk characters would become the ultimate killer-machines... after halfway through the games. However, they are real pain to play in the first game. They are so weak at low levels that it's very difficult for them to survive in the first half of the game. I'm not interested in suffering through 60%, 70% or 80% of the games as a weakling -- just for the sake of aiming to be a wreck machine in the final 20%, 30% and 40% portion.
So what I want is a character that's sufficiently strong enough to hold his own at low levels in the first game. Later, of course I want him to become a real powerhouse in Baldur's Gate II and Throne of Bhaal.
3. I don't intend to play solo. I want to experience as many NPCs as possible, just to see what they have to say and what side quests they bring along. However, I will stick with the "primary supporting cast" like Imoen after I'm done with their storylines. (Oh, and if there's a mod that lets me have eight party members, please let me know.)
4. I don't want to be an evil character, so evil classes like the assassin and evil cleric are out.
Thanks.
I'm ready to play through the Baldur's Gate saga -- the entire quartet -- for the first time. I plan to play through the saga once, just once, and no more. (I'm planning an "RPG marathon". I'll have to catch up with the many classics I've missed or haven't completed over the years. I have a very long list that includes Fallout 2, Planescape, Deus Ex, KOTOR2, Vampire Bloodlines, Morrowind, Oblivion, etc., etc. There are way too many games and so little time. That's why I don't want to spend time on replaying a game after I'm done with it.)
I'm using the Tutu mod, so I can pick any of the expanded classes and kits from Baldur's Gate II in Baldur's Gate I. I plan to create, play through and then import my main character from Baldur's Gate I into the Baldur's Gate II. So, I'd like you guys to recommend a class/dual-class/multiclass for my main character. So here are what I'm looking for:
1. I know Baldur's Gate II contains many side quests and missions that are associated with specific classes. As I want to play through the series only once, I want my character to open up as many side quests and missions as possible. My character should be able to explore every nook and cranny in the games, or as much as possible in one playthrough.
2. My character should be hold his own in the beginning, and he should become a real powerhouse near the end. His "powers" should grow and scale nicely with the progress of the games.
That probably means classes like Kensai/Mage, Monk and Sorcerer are not suited for my purposes. I've read about how the Kensai/Mage and Monk characters would become the ultimate killer-machines... after halfway through the games. However, they are real pain to play in the first game. They are so weak at low levels that it's very difficult for them to survive in the first half of the game. I'm not interested in suffering through 60%, 70% or 80% of the games as a weakling -- just for the sake of aiming to be a wreck machine in the final 20%, 30% and 40% portion.
So what I want is a character that's sufficiently strong enough to hold his own at low levels in the first game. Later, of course I want him to become a real powerhouse in Baldur's Gate II and Throne of Bhaal.
3. I don't intend to play solo. I want to experience as many NPCs as possible, just to see what they have to say and what side quests they bring along. However, I will stick with the "primary supporting cast" like Imoen after I'm done with their storylines. (Oh, and if there's a mod that lets me have eight party members, please let me know.)
4. I don't want to be an evil character, so evil classes like the assassin and evil cleric are out.
Thanks.
- wise grimwald
- Posts: 861
- Joined: Wed Aug 16, 2006 5:56 am
- Contact:
I agree with Wise Grimwald. A Cleric/Ranger is a great character for a first-time player, and it is powerful throughout the entire game.
But there is also another consideration. In my opinion, any class besides a Fighter or other warrior class is relatively weak in BG1. In other words, a Fighter is very strong in BG1 (with the possible exception of a Kensai due to the restriction against armor). You could play all the way through BG1 with a single-class Fighter and do very well toe-to-toe with just about anything you meet. (You'll want Mage, Thief, and Cleric backup, though.) So here is my suggestion: you could play a dual-classed Fighter. Say you make it to 7th, 8th, or 9th level by the time you finish BG1 (kicking ass 100% of the time). You could dual to a Mage, Thief, or Cleric in the early part of Shadows of Amn and regain all of the abilities of the Fighter class part of the way into Chapter Two. Your character would be "weak" for only a small percentage of the game. I can tell you from experience that a 9th Level Berserker dualled to a Cleric is formidable all the way through SOA and TOB if you play your cards right.
I can't tell you which class would be the best for you, because frankly, I'm afraid that your inexperience with the BG saga will probably limit your ability to play ANY kind of character fully effectively. That's not an insult; what I mean is that BG2 is a game that takes time and practice to learn. That's why most players restart frequently or replay it several times. If you really want to get the most out of it, I'm afraid you'll have to do the same. You're planning to play a rousing game and you've got high hopes, and I'd hate to see you attempt one marathon game and get frustrated.
On a related note, are you planning to use a walkthrough to make sure you don't miss anything? I prefer to play without looking at a walkthrough the first time I play a game. Otherwise, I think the game is spoiled.
But there is also another consideration. In my opinion, any class besides a Fighter or other warrior class is relatively weak in BG1. In other words, a Fighter is very strong in BG1 (with the possible exception of a Kensai due to the restriction against armor). You could play all the way through BG1 with a single-class Fighter and do very well toe-to-toe with just about anything you meet. (You'll want Mage, Thief, and Cleric backup, though.) So here is my suggestion: you could play a dual-classed Fighter. Say you make it to 7th, 8th, or 9th level by the time you finish BG1 (kicking ass 100% of the time). You could dual to a Mage, Thief, or Cleric in the early part of Shadows of Amn and regain all of the abilities of the Fighter class part of the way into Chapter Two. Your character would be "weak" for only a small percentage of the game. I can tell you from experience that a 9th Level Berserker dualled to a Cleric is formidable all the way through SOA and TOB if you play your cards right.
I can't tell you which class would be the best for you, because frankly, I'm afraid that your inexperience with the BG saga will probably limit your ability to play ANY kind of character fully effectively. That's not an insult; what I mean is that BG2 is a game that takes time and practice to learn. That's why most players restart frequently or replay it several times. If you really want to get the most out of it, I'm afraid you'll have to do the same. You're planning to play a rousing game and you've got high hopes, and I'd hate to see you attempt one marathon game and get frustrated.
On a related note, are you planning to use a walkthrough to make sure you don't miss anything? I prefer to play without looking at a walkthrough the first time I play a game. Otherwise, I think the game is spoiled.
I recommend playing a sorcerer. Since you're playing Tutu you'll have more hitpoints than a fighter at the beginning if you cast the "find familiar" spell, eliminating the time of weakness. You can pick the most powerful spells and cast them without having to find the scrolls first.
Their ability to cast spells spontaneously without preparing them 1 day before makes them the strongest class, you can only experience this if you play a sorcerer yourself since there isn't a sorcerer NPC in the game.
Their ability to cast spells spontaneously without preparing them 1 day before makes them the strongest class, you can only experience this if you play a sorcerer yourself since there isn't a sorcerer NPC in the game.
As previously mentioned, I would recommend running a Fighter in BG1, and dualling to a Mage in BG2, because missile weapons rule the day in BG1, and wizard spells dominate in SoA.
Also, BG2 has a bug (a conversation loop-hole, really) that allows a fighter/mage to run both the fighter and mage strongholds. Without mods, you can only get one stronghold per game.
(There is a mod where you can get all 8 strongholds, but that might be a bit too much to juggle in one game.)
Make sure to take along one of the romance-able characters in SoA. Without mods, you can only have one romance per game.
And play the BG saga last. It tends to make other games feel like they escaped from the clearance rack.
Also, BG2 has a bug (a conversation loop-hole, really) that allows a fighter/mage to run both the fighter and mage strongholds. Without mods, you can only get one stronghold per game.
(There is a mod where you can get all 8 strongholds, but that might be a bit too much to juggle in one game.)
Make sure to take along one of the romance-able characters in SoA. Without mods, you can only have one romance per game.
And play the BG saga last. It tends to make other games feel like they escaped from the clearance rack.
Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...
I feel like playing Baldur's Gate for the second time...
What are other people's view on playing an Elven or Half-Elven Fighter-Mage? The ultimate killing machine IMO is a F/M/T, but no really viable if you're running a full party and not using XP-cap removers and associated tweaks.
A F/M though should be strong early (with find familiar, as already noted for a mage), and once HLA's kick in along with higher level spells, would become a seriously powerful tank.
A F/M though should be strong early (with find familiar, as already noted for a mage), and once HLA's kick in along with higher level spells, would become a seriously powerful tank.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
A F/M/T is not only viable even in a full party, I even consider an halfelf F/M/T as the second best choice (after sorcerer). You are strong from the start and you end as perfect fighter, perfect thief and powerful mage.
If you multiclass it's a waste not taking the 3rd class since it costs only 1/3 of what the 2nd class costs in terms of level delay.
If you multiclass it's a waste not taking the 3rd class since it costs only 1/3 of what the 2nd class costs in terms of level delay.
How soon can I get the "Find Familiar" spell in BG1? Obviously, if I go with a Sorcerer, I'm not going to pick that spell as one of my five Level 1 spells.
If I import a Sorcerer from BG1 into BG2, won't my familiar get lost in the process?
What levels does a Fighter/Mage/Thief max out at the end?
How many times does a F/M/T receive high-level abilities?
If I import a Sorcerer from BG1 into BG2, won't my familiar get lost in the process?
What levels does a Fighter/Mage/Thief max out at the end?
How many times does a F/M/T receive high-level abilities?
"Find Familiar" isn't a BG1 spell, so there shouldn't be any scrolls in BG1.
I wouldn't bother too much about loosing a level 1 pick with your sorcerer, at high levels you'll hardly cast any other level 1 spell than magic missile.
Your familiar gets lost when importing, but you just can recast the spell to get a new one (and even more HP).
The XPCap is 8,000,000, that's level 18/17/22 for a F/M/T. You get 20 HLAs until then.
I wouldn't bother too much about loosing a level 1 pick with your sorcerer, at high levels you'll hardly cast any other level 1 spell than magic missile.
Your familiar gets lost when importing, but you just can recast the spell to get a new one (and even more HP).
The XPCap is 8,000,000, that's level 18/17/22 for a F/M/T. You get 20 HLAs until then.
You shouldn't need a scroll for find familiar, just choose it as one of your starting spells.
The advantage of having a fighter/Mage rather than a Fighter/Mage/Thief is that yo get to cast 9th level spells eventually, and should get the additional spells via HLA. Deep into the game before that becomes relevant, especially with 6 person team, but very important when it does.
Tru you don't get the cheesy UAI, so can't exploit the Carsomyr glitch, but so what?
The advantage of having a fighter/Mage rather than a Fighter/Mage/Thief is that yo get to cast 9th level spells eventually, and should get the additional spells via HLA. Deep into the game before that becomes relevant, especially with 6 person team, but very important when it does.
Tru you don't get the cheesy UAI, so can't exploit the Carsomyr glitch, but so what?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I'm very sure if I'm going to use a Sorcerer, I'm not going to pick "Find Familiar" as a Level 1 spell. That's such a big waste of a valuable spell slot, especially in BG1.
As I wrote in the original message:I'm not interested in suffering through 60%, 70% or 80% of the games -- just for the sake of aiming to be a wreck machine in the final 20%, 30% and 40% portion in the second game.
Yeah, but then it'll be a real pain to lose the spell slot in the first game.kmonster wrote:I wouldn't bother too much about loosing a level 1 pick with your sorcerer, at high levels you'll hardly cast any other level 1 spell than magic missile.
As I wrote in the original message:I'm not interested in suffering through 60%, 70% or 80% of the games -- just for the sake of aiming to be a wreck machine in the final 20%, 30% and 40% portion in the second game.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
If you were to give up the idea of being a good alignment, the Find Familiar would be very helpful at the start, as one of them can change into multiple creatures and while they may be weak in BG2, they are powerful in the first one.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
I question the effectiveness of a Sorcerer in BG1 due to the limited number of spells available to low level characters, at least for the first half of the game. And until your Sorcerer is about 5th level, I think that "wasting" a spell slot on Find Familiar will have a noticeable effect
Here's a spell progression chart for Sorcerers so you can draw your own conclusions:
1st Level (0 xp)
---------
(2) Level 1 Spells
2nd Level (2500 xp)
---------
(2) Level 1 Spells
3rd Level (5000 xp)
---------
(3) Level 1 Spells
4th Level (10,000 xp)
---------
(3) Level 1 Spells
(1) Level 2 spell
5th Level (20,000 xp)
---------
(4) Level 1 Spells
(2) Level 2 spells
6th Level (40,000 xp)
---------
(4) Level 1 Spells
(2) Level 2 spells
(1) Level 3 Spell
7th Level (60,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(3) Level 2 spells (6 times/day)
(2) Level 3 Spells (4 times/day)
8th Level (90,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(3) Level 2 spells (6 times/day)
(2) Level 3 Spells (5 times/day)
(1) Level 4 Spell (3 times/day)
9th Level (135,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(4) Level 2 spells (6 times/day)
(3) Level 3 Spells (6 times/day)
(2) Level 4 Spells (4 times/day)
10th Level (250,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(4) Level 2 spells (6 times/day)
(3) Level 3 Spells (6 times/day)
(2) Level 4 Spells (5 times/day)
(1) Level 5 Spell (3 times/day)
11th Level (375,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(3) Level 4 Spells (6 times/day)
(2) Level 5 Spells (4 times/day)
12th Level (750,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(3) Level 4 Spells (6 times/day)
(2) Level 5 Spells (5 times/day)
(1) Level 6 Spell (3 times/day)
13th Level (1,125,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(3) Level 5 Spells (6 times/day)
(2) Level 6 Spells (4 times/day)
14th Level (1,500,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(3) Level 5 Spells (6 times/day)
(2) Level 6 Spells (5 times/day)
(1) Level 7 Spell (3 times/day)
15th Level (1,875,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(2) Level 7 Spells (4 times/day)
16th Level (2,250,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(2) Level 7 Spells (5 times/day)
(1) Level 8 Spell (3 times/day)
17th Level (2,625,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(2) Level 8 Spells (4 times/day)
18th Level (3,000,000 xp)
-----------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(2) Level 8 Spells (5 times/day)
(1) Level 9 Spell (3 times/day)
(1) Special Ability
19th Level (3,375,000 xp)
-----------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(3) Level 8 Spells (6 times/day)
(2) Level 9 Spells (4 times/day)
(2) Special Abilities
20th Level (3,750,000 xp)
-----------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(3) Level 8 Spells (6 times/day)
(3) Level 9 Spells (6 times/day)
(3) Special Abilities
Here's a spell progression chart for Sorcerers so you can draw your own conclusions:
1st Level (0 xp)
---------
(2) Level 1 Spells
2nd Level (2500 xp)
---------
(2) Level 1 Spells
3rd Level (5000 xp)
---------
(3) Level 1 Spells
4th Level (10,000 xp)
---------
(3) Level 1 Spells
(1) Level 2 spell
5th Level (20,000 xp)
---------
(4) Level 1 Spells
(2) Level 2 spells
6th Level (40,000 xp)
---------
(4) Level 1 Spells
(2) Level 2 spells
(1) Level 3 Spell
7th Level (60,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(3) Level 2 spells (6 times/day)
(2) Level 3 Spells (4 times/day)
8th Level (90,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(3) Level 2 spells (6 times/day)
(2) Level 3 Spells (5 times/day)
(1) Level 4 Spell (3 times/day)
9th Level (135,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(4) Level 2 spells (6 times/day)
(3) Level 3 Spells (6 times/day)
(2) Level 4 Spells (4 times/day)
10th Level (250,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(4) Level 2 spells (6 times/day)
(3) Level 3 Spells (6 times/day)
(2) Level 4 Spells (5 times/day)
(1) Level 5 Spell (3 times/day)
11th Level (375,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(3) Level 4 Spells (6 times/day)
(2) Level 5 Spells (4 times/day)
12th Level (750,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(3) Level 4 Spells (6 times/day)
(2) Level 5 Spells (5 times/day)
(1) Level 6 Spell (3 times/day)
13th Level (1,125,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(3) Level 5 Spells (6 times/day)
(2) Level 6 Spells (4 times/day)
14th Level (1,500,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(3) Level 5 Spells (6 times/day)
(2) Level 6 Spells (5 times/day)
(1) Level 7 Spell (3 times/day)
15th Level (1,875,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(2) Level 7 Spells (4 times/day)
16th Level (2,250,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(2) Level 7 Spells (5 times/day)
(1) Level 8 Spell (3 times/day)
17th Level (2,625,000 xp)
---------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(2) Level 8 Spells (4 times/day)
18th Level (3,000,000 xp)
-----------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(2) Level 8 Spells (5 times/day)
(1) Level 9 Spell (3 times/day)
(1) Special Ability
19th Level (3,375,000 xp)
-----------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(3) Level 8 Spells (6 times/day)
(2) Level 9 Spells (4 times/day)
(2) Special Abilities
20th Level (3,750,000 xp)
-----------
(5) Level 1 Spells (6 times/day)
(5) Level 2 spells (6 times/day)
(4) Level 3 Spells (6 times/day)
(4) Level 4 Spells (6 times/day)
(4) Level 5 Spells (6 times/day)
(3) Level 6 Spells (6 times/day)
(3) Level 7 Spells (6 times/day)
(3) Level 8 Spells (6 times/day)
(3) Level 9 Spells (6 times/day)
(3) Special Abilities
Actually the sorcerer is effective from the beginning, definitely more than a fighter. His familiar alone his better than any low level fighter. And even the sorcerer doesn't have to hide, he can be an effective tank in the lead. You start with more hitpoints than a fighter and mage armor yields AC6, better than studded leather and not much worse than the armor your party members are equipped with at early levels. The tanking power will even improve when you get spells like mirror image and stoneskin.
Since you keep the extra HP from BG1 in BG2 your character's power will suffer for 100 percent of the games just because you want to replace a spell which can be cast twice with great benefit by a little benefit spell you can cast more often but hardly ever will.
Look at the spell progression and think about how you'd choose your spells, if at any situation in the game the freedom to cast the spell you'd additionally chosen instead of the others would even out extra 12 HP and a free powerful extra summon in every combat.
You are obviously interested in suffering through 60% percent of the games (that's how long you'd have to wait until you find a scroll to get many HP and a powerful ally) - just for the sake of staying weaker for the rest.ktchong wrote:I'm very sure if I'm going to use a Sorcerer, I'm not going to pick "Find Familiar" as a Level 1 spell. That's such a big waste of a valuable spell slot, especially in BG1.
As I wrote in the original message:I'm not interested in suffering through 60%, 70% or 80% of the games -- just for the sake of aiming to be a wreck machine in the final 20%, 30% and 40% portion in the second game.
Since you keep the extra HP from BG1 in BG2 your character's power will suffer for 100 percent of the games just because you want to replace a spell which can be cast twice with great benefit by a little benefit spell you can cast more often but hardly ever will.
Look at the spell progression and think about how you'd choose your spells, if at any situation in the game the freedom to cast the spell you'd additionally chosen instead of the others would even out extra 12 HP and a free powerful extra summon in every combat.
Well you could use cheats to port one in (I did that with my sorcerer). It sounds viable to me to have a pet like forever in the game. I do suggest however to play as a neutral character if you want a familiar. The familiars for the good characters are hardly any good.ktchong wrote:I'm very sure if I'm going to use a Sorcerer, I'm not going to pick "Find Familiar" as a Level 1 spell. That's such a big waste of a valuable spell slot, especially in BG1.
Yeah, but then it'll be a real pain to lose the spell slot in the first game.
As I wrote in the original message:I'm not interested in suffering through 60%, 70% or 80% of the games -- just for the sake of aiming to be a wreck machine in the final 20%, 30% and 40% portion in the second game.
- Crenshinibon
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- Crenshinibon
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I never said anything about imps being for Neutral aligned characters.
That may be, but you basically command an ogre, which is basically having a permanent Monster Summoning III at your side.
That may be, but you basically command an ogre, which is basically having a permanent Monster Summoning III at your side.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”