110% resistance to physical damage!
110% resistance to physical damage!
Playing around with a Barbarian and the Cloak of the Sewers last night I noticed that when transformed into a rat he got 110% resistance to all forms of physical damage (crushing, slashing, piercing, missile).
I didn't get to test it out yet, so I'm not sure exactly what this would mean in a fight...
I didn't get to test it out yet, so I'm not sure exactly what this would mean in a fight...
You are correct a barbarian changed into the rat will have more than 100% resistance to physical damage. This is because you already have 10 or 15% resistance, changing to a rat adds another 90% or so. This is very handy for a solo barbarian or for me a duet with jahaira. because I can be the tank while she lays down the law!! plus i can still attack and nice damage as a rat...go figure...
- Loredweller
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Not true enough. Cannot explain shortly, there are more capable for it, but, alike with 100% magical resistance or 100%+ thieving or hiding ability there is a chance you can be hit. Anyway there is dice rolled and your opponent may be lucky enough or have THAC0 low enough. Immunity to non-magical weapon is quite a different thing.
L.
L.
Loredweller
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...for tomorrow never comes ...
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...for tomorrow never comes ...
@loredweller
Umm no...with 100% magical resistance...what spell hit you?
When i played my solo monk he was at almost 80% magic resistance by the end and he almost never got hit with any spell...they all just bounced off..so I'd bet with 100% you would be unable to take magic damage.
my barbarian changed to a rat currently has about 110% resistance to physical damage...i haven't seem him take any damage from weapons...only spells.
Additionally if you use the polymorph self spell and change to the jelly you have 100% immunity to piercing, slashing etc...i've never taken physical damage there either..except for crushing i believe that the jelly doesn't have 100% in
[This message has been edited by Genesis (edited 03-21-2001).]
Umm no...with 100% magical resistance...what spell hit you?
When i played my solo monk he was at almost 80% magic resistance by the end and he almost never got hit with any spell...they all just bounced off..so I'd bet with 100% you would be unable to take magic damage.
my barbarian changed to a rat currently has about 110% resistance to physical damage...i haven't seem him take any damage from weapons...only spells.
Additionally if you use the polymorph self spell and change to the jelly you have 100% immunity to piercing, slashing etc...i've never taken physical damage there either..except for crushing i believe that the jelly doesn't have 100% in
[This message has been edited by Genesis (edited 03-21-2001).]
- Nam va deRouge
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100% resistance means you dont get hit unless your foe rolls a 20, a critical hit.
even if you are 100% magic resistance, spells which have none saving throws do damgae. magis missile for one. (i think)
im pretty sure even if you are over 100%, it only counts as 99%, as there is always a chance to be hit.
if you are immune on the other hand (immune and 100% isnt the same thing) you dont get hit. monks are immune to non-magical weapons at lvl 21, and doesnt take damage from it.
even if you are 100% magic resistance, spells which have none saving throws do damgae. magis missile for one. (i think)
im pretty sure even if you are over 100%, it only counts as 99%, as there is always a chance to be hit.
if you are immune on the other hand (immune and 100% isnt the same thing) you dont get hit. monks are immune to non-magical weapons at lvl 21, and doesnt take damage from it.
It seems that there is a little confusion with those resistances. Melee or ranged weapon:
hit dice: thac0 vs AC ->
if hit: check immunity ->
if not immune: do damage ->
effective damage = weapon damage * damage resistance%
(some weapons do multiple damages)
Spells:
spell cast ->
if "effected": magic resistance ->
if not resitent: check immunity (SI, GI, etc.) ->
effective damage = spell damage * damage resistance%
(most spells deal 2 part of damage and one of them can be saved)
hit dice: thac0 vs AC ->
if hit: check immunity ->
if not immune: do damage ->
effective damage = weapon damage * damage resistance%
(some weapons do multiple damages)
Spells:
spell cast ->
if "effected": magic resistance ->
if not resitent: check immunity (SI, GI, etc.) ->
effective damage = spell damage * damage resistance%
(most spells deal 2 part of damage and one of them can be saved)
- Loredweller
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Int Drain from Mind Flyer in their dungeon (if i recall right it is rolled only as 3d4+5) , there had been some more occasions i couldn't remember for sure. Oh, yes, Elder Beholder got me by Imprisonment once, had to reload. Even had the cloak on meOriginally posted by Genesis:
@loredweller
Umm no...with 100% magical resistance...what spell hit you?
L.
[This message has been edited by Loredweller (edited 03-21-2001).]
Loredweller
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...for tomorrow never comes ...
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...for tomorrow never comes ...
- Loredweller
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- Joined: Sun Feb 18, 2001 11:00 pm
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As has been said, 100% means total immunity. Don't know what I was thinking, somehow I was hoping I would actually take negative damage.
As far as Mind Flayer Int drain goes, that isn't a spell so it will get through resistance to magic or even a Protection from Magic Scroll. Same thing goes for Vampire level drain (although it's common for Monks to wear the Amulet of Power to protect from that).
As far as I know, then only spell that can get through 100% magic resistance is Imprison. Maze may work as well. For some reason these don't check resistance before taking affect...I guess they work around the character rather than working on him.
As far as Mind Flayer Int drain goes, that isn't a spell so it will get through resistance to magic or even a Protection from Magic Scroll. Same thing goes for Vampire level drain (although it's common for Monks to wear the Amulet of Power to protect from that).
As far as I know, then only spell that can get through 100% magic resistance is Imprison. Maze may work as well. For some reason these don't check resistance before taking affect...I guess they work around the character rather than working on him.
Right - resistant to physicle damages has noting to to with thac0 or critical hits.Originally posted by Kovi:
It seems that there is a little confusion with those resistances. Melee or ranged weapon:
hit dice: thac0 vs AC ->
if hit: check immunity ->
if not immune: do damage ->
effective damage = weapon damage * damage resistance%
(some weapons do multiple damages)
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