Wyl wrote:Hey all,
As the Topic title suggests, I'm not new to Baldurs Gate in any respect, but neither am I good at it.
I've recently started a Half-elf Fighter/Mage/Thief (9/11/10 I think) with Specialization in Flail/Morning-Stars, Darts, and Sword&Shield Style. Current AC -8
(Bracer's of Defence AC 3, Fortress Shield+3, Helm of Baldurn, Girdle of Bluntness, Fail of Ages +3, Ring of Protection +1, Ring of Earth Control, Metaspell Amulet.)
I intend to 'solo' most the way through, picking up some NPC's to do their quests, and eventually picking up and keeping Keldorn (Someones gotta take the heat).
So far, I'm attempting to do all of the quests in Amn (I think thats the name of the city) only venturing out to do Naila's quest, and rustle up enough gold to get the Robe of Venca*.
My question(s) to you is
A) Is my class selection a good move (Including weapon preferences)
B*) Would the Robe of Venca lower my AC below -8? (It says on the description that it sets base AC to 5)
C) What order should I quest to get it fastest? (Umar Hills? Trademeet? Lord Jedrian? The Arch-Lich? Planar Sphere?)
D) Any other advice and tips would be helpful.
Note. Thieving skills are: Pick Lock: 100
Detect Traps: 100
Set traps: 100
Pickpocket: 65
Hide in Shadows: Whatever the base is
Move Silently: " " " "
Detect Illusion: 0
Thank you all for your help.
Edit: I play with the Sword&Fist, Song&Silence, Geomatic Sorcerer, and The Fixpack Mods as well as the ToB Patch (I have ToB installed)
First of all, install the G3 fixpack, and not the BG2. The G3 has the option of adding some wizard HLAs(extra lvl 6, 7 and 8 spell slot), and you'll certainly need those.
A F/M/T is extremely versatile, so it is no big mistake that you put some proficiency points in Darts or Sword-And-Shield style, but those points are wasted. I'll try to explain why.
Sword-and-shield proficiences add only bonuses to your AC vs missiles. AC is highly overrated. I've had a Monk with base AC -14 and additional anti-missile AC adjustment -26 and he still died from Kobold Arrows. Silly, huh? Not to mention that there is a shield early in the game granting missile immunity...
When your fighter levels reach 13, you will have 2 base Attacks Per Round with your main-handed melee weapon, provided you are proficient with it. If not, you will have only 1 base APR with your main hand. And since there are a lot of useful melee weapons, you'll need to be proficient in other things rather than Sword-and Shield or Darts.
Darts and other missile weapons do not suffer the APR reduction penalty if you're not proficient with them, only the THAC0 penalty, and there are plenty of ways to improve your THAC0 when needed. So don't put specialization points in those.
I'd say that for a starting F/M/T solo it is very important to have 2 stars in two-weapon fighting style, at least 1 star in Long Swords and also 1 star in Short Swords. The next star achieved can be put either in Quarterstaves(backstabbing with Staff of Striking or Staff of the Ram) or Flails. A star in both War Hammers and Axes is next thing that comes to mind(Crom Faeyr, Axe of Unyielding). Maybe in Two-Handed swords too after that, for proper use of Carsomyr. And lastly, a star in Bastard Swords for the Purifier. After that (provided you have stars left), you may want to improve your Two-handed weapon style...
Edit: You will have very few proficiencies with a F/M/T, compared to a pure fighter, but there is a trick with Importing a pre-generated character, which will give you 2 extra weapon proficiencies to distribute at character creation.
Your character is more than able to take all kinds of attacks, if buffed properly. Stoneskin, Mirror Image, Protection from Fire/Cold/Acid/Electricity/Magical damage, Spell Shield, Spell Trap, Spell Turning, Improved Invisibility, Improved Haste, Spirit Armor, Blur, various Spell immunities and Protection from Magical weapons are the most useful spells for your class, since you'll spend most of the game pounding enemies in melee while well protected by your buffs. Sometimes, very rarely, you may have to rely on magic, but as far as I remember, proper buffing and melee should kill just about anyone. So, you really don't need Keldorn, and your character soon enough will be able to wield even Carsomyr on his own.
Spoiler below(money).
A thief of any kind should be able to achieve as much as he wants gold. Simply drink some potions of Thievery, Perception and Mind Focusing, which will raise your Pickpocketing skill to 200(do not go over 250% because a bug triggers). After that, put a valuable item in your pack (Plate of Balduran is what comes to mind), find a Thief merchant(there are a few around, especially in the Docks area) and go for selling and re-stealing that particular items. Honest traders will not buy something that you have already looted, but Thieves have no qualms about it, so you can make as many million GP as you want.
All of the quests are quite easy, since you've picked a powerful class. The question, however, is how you play it afterwards, and that's something you oughtta learn on your own. But if you have more questions(tough fights or anything), I will be happy to answer them.
The Robe of Vecna will not lower your AC below -8, because you wear the Bracers of Protection 3, which set your base AC to 3, and after that other bonuses are applied(dexterity bonus, protective items bonuses, shield bonuses, weapon AC bonuses and so on). There are plenty of ways to improve your AC:
Use Potions of Protection, Invulnerability or Stone form. They all set your base AC to 0, but better save those for the tougher fights.
Use the spell Spirit Armor. It does not only set your base AC to 1 for 10 turns, but also gives a +3 saving throw bonus vs spells. Besides, this way you can dump the silly bracers of defense and put on something much more useful, like the bracers of (extraordinary) specialization.
Use the Blur Spell. It is a long-lasting buff, which gives you 3 bonus AC in addition to all other bonuses and grants you +1 to all saving throws.
There are a lot of useful weapons, giving bonuses to AC - Dak'kon Zerth Blade, Defender of Easthaven, Staves of Power and of the Magi.
And finally, improve your Dexterity for a long time by drinking a couple of potions of Mind Focusing. This will not only improve your AC, but also your Intelligence(100% scroll learning) and some of your thieving skills too.
P.S. Don't forget the Backstab.
P.P.S. Use your next 4 Thief level-ups to make your Detect Invisibility skill 100%, after that focus on Hide in Shadows and Move Silently(try to have equal points in those skills, they're the only skills you will have to make more than 100%).
P.P.P.S. Use the Cloak of Non-Detection as soon as you find it.