Wish E3 Preview
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Mutable Realms has a full-time writer and in-game Game Masters whose job is to crank out new quests constantly. "Our focus is on live content. The GMs are there to keep the gears turning," says Dana Massey, world designer for Wish. "We don't want the game to be a static instance in time. Once a quest is done, it's gone."
There will be a series of templates for the quest designers, so expect to see the same types of quest over and over, but with variations and differences. In a nice twist, the game is that it celebrates your victory. If you are successful, your name and accomplishment appear in the town newspaper, or bards will wander through town singing songs of your praise.