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Armor
- Light Armor: This skill gives a health bonus when wearing light (mainly leather)
armor. The starting rank for this skill is equal to Agility + Luck.
- Medium Armor: This skill gives a health bonus when wearing medium (mainly mail)
armor. The starting rank for this skill is equal to Agility + Strength.
- Heavy Armor: This skill gives a health bonus when wearing heavy (mainly plate)
armor. The starting rank for this skill is equal to Endurance + Strength.
Blunt Weapons
- Blunt Projectiles: This skill increases damage and hit chance when using blunt
ammunition with bows and crossbows. The starting rank for this skill is equal to
Agility + Intelligence.
- Maces: This skill increases damage and hit chance when using one-handed and
two-handed maces. The starting rank for this skill is equal to Endurance + Luck.
- Warhammers: This skill increases damage and hit chance when using one-handed and
two-handed hammers. The starting rank for this skill is equal to Strength + Endurance.
- All blunt weapons deal +15% damage against heavy armor.
Cutting Weapons
- Axes: This skill increases damage and hit chance when using one-handed and
two-handed axes. The starting rank for this skill is equal to Strength + Luck.
- Cutting Projectiles: This skill increases damage and hit chance when using broadhead
ammunition with bows and crossbows. The starting rank for this skill is equal to Agility +
Intelligence.
- Swords: This skill increases damage and hit chance when using one-handed and
two-handed swords. The starting rank for this skill is equal to Strength + Agility.
- All cutting weapons deal +15% damage against light armor.
Perforating Weapons
- Perforating Projectiles: This skill increases damage and hit chance when using bodkin
point ammunition with bows and crossbows. The starting rank for this skill is equal to Agility +
Intelligence.
- Polearms: This skill increases damage and hit chance when using halberds and
spears. The starting rank for this skill is equal to Strength + Endurance.
- Short Blades: This skill increases damage and hit chance when using daggers and
short swords. The starting rank for this skill is equal to Luck + Intelligence.
- All perforating weapons deal +15% damage against medium armor.
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