EverQuest Next has been in development since 2009. After an early round of development, SOE made the decision to rethink core creative and technical aspects of the design and start from the ground up to build a new kind of game. As a result, EQN is different in comparison to other MMORPGs in the following ways:
Multi-Classing – EQN will offer players the ability to explore and interact with the world according to their individual style of play. There are no levels in EQN, but there will be more than 40 distinct classes (or professions) at launch, with multi-tiered abilities and specialized weapon skills to collect and master. Players will even mix and match abilities from each class, creating truly custom characters that feel distinct and powerful.
Destructible Environments – No modern MMO has successfully implemented destructible environments that stretch across an entire seamless game world – this changes forever with EQN. Every piece of the world is fully destructible and players will have the ability to manipulate almost all of it. They will interact with and explore the world in amazing ways; venturing down into the deep bedrock beneath the surface and using powerful combat abilities to blow gaping holes into the ground. The EQN world will extend far into the heavens and deep into the procedurally-generated earth through 10,000 years of known lore and history.
Permanent Change – Players will also have the ability to cause the world to change around them, permanently, in dramatic ways. Through the concerted effort of the world's inhabitants, including players, creatures, and non-player characters (NPCs), city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.
Emergent AI – In EQN, NPCs will have specific motivations and preferences that direct behavior in nuanced and unpredictable ways. Players will find themselves in a world where NPC decisions are based on core values, not dictated by static spawn points. For example, Orcs may attack opportunistically because they want an adventurer's gold, not simply because a careless hero wanders into an attack radius.
A Life of Consequence – Finally, each character in EQN will have a unique story; they will not follow a predetermined path. Instead, they will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do ... from crafting armor and exploring the wilderness to purging goblins from the forests.
Hot on the heels of Amazon’s recent cancelation of their The Lord of the Rings MMORPG, PC Gamer brings us this list of othe...
Blizzard Entertainment's flagship MMORPG World of Warcraft will be celebrating its 15th birthday later this year, and as a re...
Continuing the sad trend of recent MMORPG cancellations, sandbox construction game Landmark is due to be shut down next month...
In his latest RPG Scrollbars column for Rock, Paper, Shotgun, Richard Cobbett laments the stagnation of the MMORPG genre and ...
A post on the official Daybreak Games forums brings the sad news that the team has cancelled development of EverQuest Next - ...
In a post to Facebook, Verant Interactive co-founder, EverQuest co-creator, and former president of Sony Online Entertainment...
According to a Kotaku report, Daybreak Game Company, the studio we used to call Sony Online Entertainment, has laid off a num...
We learn about how EverQuest Next's content will be different in comparison to other MMOs, the goals they're seeking to achie...
The guys at Ten Ton Hammer have kicked off a series of articles that provide some much-needed coverage of Sony Online's ambit...
Talking to IGN, Everquest Next's director of development Dave Georgeson argued that gamers should want all MMOs to be free-to...
In a producer's letter over the official Sony Online Entertainment boards, senior producer Terry "Fairan" Michaels explains t...
Steve Peterson has taken a look at the current MMORPG landscape for his latest editorial on the [a]list daily, in which he at...
In addition to candidly addressing recent subscription benefit changes, Sony Online Entertainment president John Smedly has r...
Forbes' contributor Erik Kain has put together a list of what he considers to be the most interesting upcoming titles, which ...
The December issue of PC Gamer is all about EverQuest Next, and while the magazine features an exclusive revealing of four of...
We have rounded up a few more interviews for Sony Online Entertainment's upcoming EverQuest Next, which, at least on paper, p...
In case the promise of an MMO with a voxel-based landscape that changes based on the player's actions sounds enticing to you,...
IGN has rounded up some of the most anticipated MMORPGs scheduled for release in the relatively near future in order to put ...
We have put together a small batch of previews for Sony Online Entertainment's EverQuest Next, more or less all recently publ...
It's time to round up another wave of previews for Sony Online Entertainment's EverQuest Next (and EverQuest Next Landmark), ...
To help ring in SOE's announcement of EverQuest Next and EverQuest Next Landmark with as much information as possible, I thou...
As part of their EverQuest Next unveiling, Sony Online Entertainment released a bevy of combat-, environment-, and modding-fo...
While we've known that Sony Online Entertainment was developing a new EverQuest title for years, it wasn't until earlier toda...