Vanguard: Saga of Heroes Preview
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Category: News ArchiveHits: 802
Sigil continues to flaunt their crafting system, feeling most crafting systems are A+B=C, and they are hoping to offer more of a challenge. In Vanguard, as you craft, you'll have to make choices that affect the quality of the finished piece (what sort of plane you use, how hot the fire is, etc.). Occasionally, the AI might throw a "complication" in the works, on which you'll need to spend Action Points in order to overcome. Not having enough points or choosing to not allocate them will affect the quality of the finished piece; for example, it might be a very sturdy piece but look like it was crafted by blindfolded jugglers. Complication is an apt descriptor, since crafting looks complicated as heck. It seems more robust than any other game's, and I'm curious to see how the hardcore crafters take to it. If you're just cranking out sub-parts and aren't overly concerned with the quality, it is possible to avoid the lengthy steps.