Depths of Peril Review
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Loot and treasure are done well; there a half dozen distinct types of loot, using every idea in other games (e.g., rare, relic, unique, and set items), and your character can carry an extra load of magical gewgaws, with fifteen slots for equipment. You also get a covenant and personal stash: no inventory problems here, at all. There's plenty of room to keep every item you think you might use someday.
I could go on to list all the features, but they're so extensive that suffice to say, there's a lot to like here a ridiculous lot to like.
However, there are some warts, too. The graphics are average. There's nothing in the game that will make a player go, (Wow.) The balancing is off, at times. Even at low levels, it's easy to be assigned quests that are extraordinarily difficult a player has considerable control over setting the game's difficulty level, but (average) can be very tough, and even a covenant that supposedly is only half as strong as yours can slap your household silly in a raid if you're not careful. The game crashes a bit too often; it autosaves at every town trip, so you never lose much, but it's still an annoyance. There is no multiplayer, although there are options to show off your character to other players.