Silverfall Review
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On the plus side, while the combat is generally easy, you at least get to control how much massacring you have to do. The world of Silverfall is not completely linear like in Dungeon Siege or Titan Quest, but the interface is friendly about telling you where you're supposed to go. So you can take a direct route to your next quest if you want, or you can wander around for a while if you feel like killing extra creatures. You can also teleport directly to towns and dungeons that you've already visited, and so once again you can skip a certain amount of grinding through enemies if you don't want to do it. This is nice, because it allows you to control the pace of the game. Of course, since I didn't have to explore every inch of the terrain (there didn't seem to be any reason to), I finished the campaign in well under 20 hours.
There are more things I could talk about -- for example, the graphics aren't anything special, but the voice acting is fairly nice when it's used -- but, basically, Silverfall is a second-tier game, and if you know that going in, then you should be happy enough with what it delivers. Silverfall is short and easy, and it probably won't leave much of a lasting impression (right now I can only remember about three of the names used in the campaign, and that includes Silverfall itself), but I found the game to be entertaining enough, and I think it's worthy of a low-level recommendation.
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Silverfall