Dungeon Hero Impressions
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Dungeon Hero is set to be released several eons from hence (spring 2009 at the last count), and is dead-set on remedying exactly what we hate about seemingly every dungeon crawl ever created - from Dungeon Siege to Diablo. Not only is there a bizarre Deathtrap Dungeon fantasy set-up that's wholly inconsistent with real life, but also any story feels unnecessary and tacked on. Here, then, an entire living, breathing city with goblins bustling around and going about their daily business is being constructed (somewhat of a Firefly specialty really) - serving as both a foot in reality and as a narrative device.
You play as an interloper from the surface, and you're a bit of a jerk - hacking here and dismembering there. Goblins treat you as an untrustworthy alien, largely ignoring you striding through the streets of their four city districts and bumping your head on the ceilings, concentrating on their own personal clan war. One of the goblins has dug a little too deep though, and tapped a direct connection into death itself. They'll probably start wanting more help when they find that out.