Wasteland 2: Quick Peek of the New Beta Build
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Through a post on the title's official Tumblr blog, inXile has seen fit to give us a very brief sneak peek of the latest beta build for the long-awaited (26 years!) Wasteland 2, which apparently introduces a new area and a host of fixes and mechanical changes:
The upcoming beta update is going to be one that blows our previous updates out of the water in terms of scope, and we wanted to give you guys another quick peek at it. The update notes will likely list something in the range of 700 fixes and changes, and that's not really factoring in the major changes of adding the Prison area along with several smaller tie-in maps, as well as the re-designed inventory we previewed recently.
The fixes will significantly improve the game in many ways, one good example is in combat. A veritable bevy of tweaks will improve not just how combat feels (think various sound, animation and effects improvements), but also its tactical depth. The Prison is a fairly combat-focused area, and it will be the first area the players will be faced by significant new threats that challenge your tactical decisions, like fast-moving grenadiers that make the placement of your characters that much more important or heavy machine gunners that will whittle down your cover in no time flat.
We've also said a few times blocker bugs are a high priority, such as savegame issues and optimization tweaks. To give a more concrete example: we are pretty sure we've overcome a significant memory issue that was causing problems for many people running 32-bit OSs, but have also done significant work topping down the memory footprint of the game, as well as its efficiency to transition between levels cleanly. Performance should see a general improvement for everyone with this update.
Thomas Beekers
Producing Your Lines