Swords and Sorcery: Underworld Gold Release Date Announced
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It is ready. This final week is to allow me to focus on promoting it a bit and other related activities. I am still unsure how much interest remains for this kind of game other than my own and that of a few hundred motivated enough to disregard the previous version's visuals. If you are one of those, many thanks for your support. If, on the other hand, you are one of those that would not put up with it and bashed and dared me into creating a real game, many thanks for your support. Both groups were paramount in finally achieving completion (for real this time). I needed both the carrot and the stick. Talk about high maintenance.
If you aren't part of one of these groups, many thanks for your interest! I'll try to bring you up to speed with the following list of features. Underworld Gold aims at being much more than a graphics update so some of these will be new to past players as well.
Feature List
- An actual introduction. Five slides depicting the setting and context at the start of the game. I hope you like it.
- A pre-built party (you can still build your own).
- Mouse support.
- Enhanced combat: Distance and timing management in a set of tactical options. Enemies have and use them as well.
- 8 new maps (20 total). 5 previously existing maps were redrawn and 3 entirely new areas.
- Hundreds of new items, including new item types.
- New item attributes (charged, enchantments, some specifically scripted).
- Many new NPCs.
- Interactive and dynamic (World Map).
- Puzzles. Some span entire maps and others are of lesser scope.
- 115 monsters, each illustrated. Some scantily but tastefully clad of the female gender (be forewarned).
- Monster specials: many have one to better pounce on your characters. Some have two.
- New environments.
- New skills (active and passive).
There's even a full press release:
OlderBytes Releases High-Definition Gold Edition of Swords and Sorcery Underworld: Raises Bar on Graphics, Complexity of Combat and Entertainment Value
OlderBytes has announced the release next week of the highly anticipated Gold Edition of the first-person, party-based, role-playing game Swords and Sorcery Underworld, which has gained a wide following of RPG fans who appreciate its loyalty to 1980s-style dungeon crawler games.
Paris, France - September 13, 2012
OlderBytes has announced the release next week of the highly anticipated Gold Edition of the first-person, party-based, role-playing game Swords and Sorcery Underworld, which has gained a wide following of RPG fans who appreciate its loyalty to 1980s-style dungeon crawler games.
(Swords and Sorcery Underworld has come a long way since its first edition, evolving into a full-blown RPG that incorporates high-definition visuals, exciting mechanics and engaging plot and characters,) said Charles Clerc, lead designer and programmer of the Swords and Sorcery series. (I'm proud to introduce the Gold Edition the final edition of Swords and Sorcery to our tried and true fans and to new players seeking a very true-to-the-roots role-playing experience.)
Swords and Sorcery Underworld Gold will be released for Windows-based computers. Clerc said that announcements will be made soon about the game's sequel, which is well underway in development.
The Gold Edition features extensive additions of new content, enhanced graphics and interface and new combat rules and tactical options that heighten the challenge, complexity and unpredictability of the game's action compared to earlier editions.
The Gold Edition is available for purchase at http://www.olderbytes.com, which includes a video trailer of the new release.
About Swords and Sorcery Underworld Gold
In Swords and Sorcery Underworld Gold, players create a party of six adventurers who combine their strengths to achieve victory in battle, defy obstacles and ultimately discover and destroy the root of a rising evil that traps the entire population within the city walls. The answer to victory lies deep below in the Underworld.
About OlderBytes
Inspired by his childhood role-playing experiences, OlderBytes founder Charles Clerc set out in 2005 with a vision to create computer-based role-playing games (like they were way back then) in the 1980s. He started with Swords and Sorcery Peregrine's Song, developing nine iterations before setting out on the sequel, Swords and Sorcery Underworld, which is now on its eighth and final release.
OlderBytes started out as Creative Lab and became Classic Games Remade before taking on its current name. For more information, visit OlderBytes.com or the OlderBytes Facebook page.