BioWare Blog: ...Nor Gloom of Night, Part One
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After all the set-up of tents and whatnot it was time for the organizer to talk. Adam handed out folders to each player that contained their character sheet, rules for the site and general information on the game itself. The players had worked out their background in advance and this was just to review their actual character sheets. He explained how combat, skill checks, sanity and the rest worked in the Cthulu Live rules system.
He also explained how EVENT sheets worked. Scattered around the site were pieces of paper with the word EVENT printed on them. Very easy to see. If a player spotted one they were required to walk over take the sheet, open it up and read the contents. These were events that did not need an organizer around to run. Jason, the co-organizer, took me to the site before the players arrived to see some of the EVENT sheets. The one I read upon walking across the floor of an open shack said that I feel myself slowly sinking into quick sand. I have three minutes to get another player to come and help me out. This was quick, easy and completely random to add tension to the game. Another idea I liked was using cell phones to give players who had special psychic abilities or were spirit mediums additional information via texting. This worked very well for giving players hints when needed over the course of the two days.