Neverwinter Nights II Interview
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Q: How did you end up at Obsidian?
A: Brace yourself this isn't a quick answer. I've worked for several game companies in the industry, but Black Isle was one of my absolute dream companies to work for. I had been working as a designer on the Mechwarrior 4 expansions at Cyberlore studios and for a couple of reasons I was looking for a new job (the weather and dim prospects for my wife's career were the biggies). I saw Black Isle had a job opening and I sent my resume in as quick as I could type. Somehow I conned them into hiring me. The reality of Black Isle at that time was disheartening. Here were all these phenomenal people chained to a sinking ship - Interplay.
Shortly after I started working at BIS, Feargus Urquhart and a bunch of other people left to start a new company. The people that left were some of the people I hugely admired. From my perspective, a development studio is just a name what makes it great are its people. Obsidian had some amazingly great people. It was heartbreaking leaving Fallout 3 (talk about a dream gig) but I had little faith in Interplay at the time, and an enormous amount of faith in the people over at Obsidian. There was a brief stretch of time where people thought I was insane but history sadly has proved it was the correct decision.