Two Worlds: The Temptation Revisions Detailed
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Ok - thanks to all the screenshots and artwork we've seen, we all know that "The Temptation" has an external world that's fascinating and is full of tremendous detail, including the exteriors of the houses, castles and other buildings... but what about the interiors of these structures, eh? Well, I can now reveal to you that the developers have been working intensively on the interior decoration of structures for the past few weeks - and they've developed a concept that provides different furnishings and interior designs per structure, depending on the region, the wealth of the inhabitants and other various characteristics.And spell changes...
That was hard work for the artists, who had to create lots of detailed sketches and prove their worth as interior architects! And the artwork we're publishing today proves that they've done a darn good job! You can see that Reality Pump has said goodbye to standard furnishings and really gone into the world of fine detail. Books, maps and scrolls will also provide players with more helpful information - and the new motion features are used in building interiors too! You can climb up the ladder in the background, for example, and even move individual boxes around to get to specific areas of a room.
It's a magical start to the New Year as far as Reality Pump is concerned! The team has completely revised the spell system, once again proving the point that the innovations in "Two Worlds - The Temptation" aren't just limited to improved optics - radical changes in gameplay are being made which will make this game even more fascinating!
The basic structure of the spell system is formed by the well-known schools of magic. The player can choose three of the five schools available. Each one of these schools is represented by individual spell cards, which are in turn sub-divided into six different amulets - and they can be combined into unique spell card sets. So the magic spell system has now become very special, because there are no longer any pre-manufactured spells - you, the player, can now make an almost unlimited number of your OWN spells!
Now those among you who have the experimenting bug can combine spell cards from different magic schools within one set of cards - meaning a whole new world of your own personal magic! I'll give you all the details on this next week!