Elder Scrolls IV: Oblivion Preview
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This game aims to let the player feel not only immersed in the game world, but also tied to it in an integral way. Your actions will determine future events, and have lasting impacts. For example, during the demo, we learned that the character had accidentally set a villager on fire earlier; after that, when he tried to go join a guild that he had joined in every previous demo, the guildmaster told him he was not welcome. There's a way to fix this, of course -- you can pay a fine, or do something to rehabilitate your reputation so that other villagers will think more kindly of you. This little sequence underlines the importance of your behavior and choices throughout the game, but in a more subtle and less obvious way than having a morality bar, like Fable, or the dark side/light side dichotomy of KOTOR.