Rise of the Argonauts Preview
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In all you'll visit seven islands on your quest (plus a couple of extras) and each should take two hours to conquer with the help of your Argonaut pals. Hercules is joined by Achilles, Pan and Atalanta, among others, and although they fight for themselves they also have specific skills and react to your plight. Hercules begins to grapple and expose enemies when you are close by so you can plunge something sharp and pointy into them, for example. Since we're in RPG-land, your Argonauts also have their own stories, and they chime in and add their thoughts to conversations or offer information on an area you're exploring. Dialogue is handled in a Mass Effect style, with multiple options branching out from a circle that shows the symbol of the god each decision favours.
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Jason also has various abilities to develop thanks to his ties to the old-gods-network of Ares, Hermes, Athena and Apollo. You're constantly favouring them with your violent acts - warry old Ares likes it when you use the mace, for example - and charming conversation, and this drives you along their skill trees. Powers are mapped to your d-pad and can be as extravagant as a void that sucks up nearby enemies a lightning bolt from the heavens to accompany your spear. Originally there was a "Miracle and Torment system" where a god randomly chipped in and helped out, but this has been scrapped in favour of the d-pad powers. There are around 25 in total and you should uncover the best part of two "god trees" on an average play-through, Price reckons.