Vanguard: Saga of Heroes Interview
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Q: What other elements do you think will separate Vanguard from the MMORPG pack?
A: I think two things will separate us from the crowd. First, our visual style the late master fantasy artist Keith Parkinson served as art director at Sigil until he passed on in late 2005. He established the look of Vanguard through the eyes of a painter and as a result, it feels much more alive and organic much like an oil painting.
Depth of game play is the other big thing. There's just so much to do. Gameplay is broken into three separate spheres. Two of them, adventuring and crafting, should be familiar to most players. But the third, diplomacy, is something that's pretty new to the MMOG genre.