Lords of the Fallen v1.4 Patch Released
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CI Games has announced the availability of a version 1.4 patch for Lords of the Fallen across all three platforms, with notable mentions being stability improvements on the PC, a reduction in screen tearing on the PS4, a fix for the game's final boss "special loot", and more. A full excerpt of what to expect to follow:
The update (version 1.4) has been released for all the platforms: PS4, XB1, and PC (earlier). Yes, it's taken us quite some time to put it up, sorry to keep you waiting. We hope that, even though it's kinda last-minute, it still serves you well if you wish to spend some quality time with the game during Season Holidays.
May Your Rhogar hunt bring you awesome loot!
In case you're a stats geek: there were total 261 issues that our devteam has identified, fixed and tested since last console update. That's 81 issues for PS4, 41 for XB1, and 109 for PC (mind you, these sets overlap, and there are no (All-Platform) issues listed here). All three versions of the game are now at the same update branch, which means that all general fixes we have been releasing for the PC users in the meantime, are also included in the console update at this stage.
Here is a list of the most crucial updates:
'¢ Fixed the Catacombs pit breaking the save file.
'¢ Players cannot skip/exploit the tutorial Rhogar Marauder (sorry speedrunners!).
'¢ Fixed death while healing, which caused respawn in death pose.
'¢ Fixed the conditions for final boss special loot - it's actually doable now!
'¢ Commander boss becoming idle during fight is now extremely improbable.
'¢ Fixed the (die after respawn) issue both in Catacombs and in Solitude.
'¢ Post Chromashift setting is now optional.
'¢ Fixed a nasty visual bug when using Shelter spell.
'¢ Fixed Kaslo blocking the Planetarium entrance (#StopTheTappening).
'¢ Fixed Annihilator being permanently slowed down under certain conditions.
'¢ Saving the game without losing the Experience Multiplier is now possible (press L3 while saving), and regular saving does reset it.
'¢ Fixed the exploit allowing to keep Best permanently stunned.
'¢ Daze spell will no longer influence bosses, as it could easily have been exploited.
'¢ Fixed the triggering of cutscene with two imprisoned Monks in Catacombs.
'¢ Fixed the quest with Crippled Rhogar NPC, where under certain conditions, obtaining the reward was unnecessarily blocked.
'¢ The appearance of portal ending the Chamber of Lies made more intuitive.
'¢ Fixed the incorrect damage values displayed in Inventory.
'¢ Fixed Harkyn being able to pass through an intact secret breakable walls.
'¢ Fixed the unnatural contrast changes (especially visible in Keystone exteriors).
'¢ Fixed greatswords not dealing damage after parrying.
'¢ [PS4] Screen tearing significantly reduced.
'¢ [PC] Fixed several issues with disconnecting the gamepad controller.
'¢ Fixed the Catacombs bossfight arena lever inactive under certain conditions.
'¢ Fixed loot disappearing from chests upon death.
'¢ Tweaked the hitboxes for Champion boss.
'¢ Found and fixed few Hunter (crossbow) buggers who tried to shoot you through walls.
'¢ Fixed some locks disappearing from treasure chests.
'¢ Lowered frequency of (Patch is coming soon) message on Lords of the Fallen social pages.
You will also notice higher stability of the game on the PC. By the way, thanks to all those of you who helped us out with debugging. We would like to reach out to you personally in the upcoming days and extend our thanks beyond just words. Please bear with us.
Last but not least, this is not the last update for Lords of the Fallen. We will be giving you further improvements around the time that the upcoming Ancient Labyrinth story extension is released in January.