Fallout 3 Mothership Zeta DLC Trailer, Developer Diary
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I've always wanted to know the story behind Recon Craft Theta. Finding a crashed UFO in the middle of the Wasteland would peak any explorer's curiosity. The pilot's corpse you find is clearly alien, and his technology is clearly quite advanced, given the deadly effectiveness of a certain gadget you find here. Yet the fact remains that this spacecraft, advanced or not, is lying smashed in a ditch just northeast of nowhere. And the story might have ended here, if not for the faint garbled radio transmission your Pip-Boy picks up from the UFO's distress beacon. If your primitive bit of technology can detect the beacon, there's little doubt that "others" are listening as well.
And with that begins the Vault Dweller's final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller's story. The whole "where no man has gone." business and all that. It's a fresh new venue with completely original environments to explore, hopefully instilling a sense of discovery of the unknown. It starts with an abduction, and your ultimate goal is to regain your freedom. But, if you play your cards right, you'll have a pretty massive item of loot to call your own (with an infinitely massive place to keep it).