Atriarch Interview
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RPGPlanet: What will the user interface be like in Atriarch? Is it comparable to any currently released MMORPG?
Serafina: Atriarch's U.I. is completely HUD based. All windows are transparent and customizable to fit your needs.
Serafina: It is my opinion that the U.I. is a portal through which the player's experience of the game is delivered. Therefore, it should be as minimal and non-intrusive as possible. My U.I. design philosophy embraces the belief that the more intuitive the interface, the more likely a player is to actually stick around to experience the depth of the Atriarch. Just because a game has depth doesn't meant the U.I. has to as well.
If they all came out right now, which would you pay to play?