Hunted: The Demon's Forge Interview
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games.on.net: What was the inspiration for Hunted, its forerunners or influences?
Matt Findley: When I first got involved in video games, 25 years ago playing games like Wizardry and Brian Fargo's The Bard's Tale, I was always a fan of fantasy before from reading Tolkien as a kid, but when I played those games the images I had in my mind and my imagination were so powerful.
And when I started getting involved with videogames professionally, I always thought that I wanted to realise that fantasy, all those things that were in my head playing those games when they were describing the dungeons... I always wanted to really be in that dungeon.
We made a game back at Interplay back in the 90s called Stonekeep and it was before 3D real time engines, but it was a gorgeous sort of fake 3D experience, which was basically streaming movies at you to make it look like you were in a dungeon. And I remember clearly sitting around a conference room table and talking about "someday the tech is going to exist and we're going to be able to do real 3D that looks like this". The tech is finally there, so from a gameplay perspective that's where the inspiration came from.