GB Feature: Lords of Xulima Review
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Numantian Games' Lords of Xulima is the subject of our latest review, in which our own Steven Carter critiques the Kickstarter- and IndieGoGo-funded role-playing game that hearkens back to the old-school classics we played so many years ago. A little something to get you started:
The world of Xulima is divided into 14 map regions. Four of these maps include towns, which are all but identical. Each town includes a priest to heal wounds and cure debuffs (like curses and diseases), a food merchant to sell you food for your travels (you can also pick food from various bushes in the world), an equipment merchant (who sells a little bit of everything), and a trainer (who gives you quests and sells you skill points).
Your party requires food and rest as it travels. Each step you take costs a little bit of food, with the tougher terrains (deserts and tundras) requiring more than friendly forests and roads. If your party runs out of food, then it takes an immediate and nasty debuff, and it also starts losing health, where the longer the starvation goes on, the more damaging it becomes. Fortunately, you can buy town portal scrolls, which return you immediately to a town where you can buy food. There are also dimensional portals in most of the maps that let you travel around easier.