Blackguards 2 Patch v1.1.8 Released, v2.0 Coming Soon
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The first patch for Blackguards 2, which updates the game to version 1.1.8 and fixes a number of potentially serious bugs, has already been released, but the folks at Daedalic Entertainment are already at work on a second, beefier one that will fix a larger number of bugs and apply some balance tweaks.
You can check the full changelog for patch 2.0, which should be deployed on February 4th, right below:
Major:
- MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
- MAJOR: fixed win conditions with petrified enemies in several end game battles
- MAJOR: removed two possible timing issues with Sandghost "devour" attack
- MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
- MAJOR: fixed possible soft freezes when AI's died during their turns
- MAJOR: fixed an issue with speech being interrupted if app focus was lost
- MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
- MAJOR: fixed Korean book font
- MAJOR: Fixed Problem that potentially hindered the process of Zurbaran's story
Minor:
- fixed graphic glitches when applying overlays to pot helmet
- fixed animation glitches in training fights
- fixed a couple of battle-log issues with special attacks of monsters
- improved sound fix in cut-scenes
- fixed some issues with NPC barks
- removed unnecessary colliders in scenes to improve performance and stability
- improved crane load dropping precision
- added (game over) trigger if thief in Labyrinth 3 dies before pulling the lever
- added (game over) trigger if Cassia dies in Labyrinth 3
- fixed alternative win condition at Niobe's estate
- fixed Blood Organ's Jumper conversion issues and conversion count for achievements
- fixed one minor AI issue with Legionnaires sometimes not using levers correctly
- fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
- improved scripted camera movements during in-battle dialogues
- added missing blood organ to battle of Mengbilla
- fixed LOS issues with the inner wall in Mengbilla
- improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
- improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
- fixed a win condition issue in the Lorfas preparation battle
- cleaned up hex-field in Goblin mine, disabled cells with obstacles
- improved team-AI reactions on bridge outpost battle
- fixed an issue with the gate in defend battles of the first Chimera creator
- fixed some minor issues in Ghouls' berserk behavior
- fixed dialogue timing in first expedition battle
Balancing:
- BALANCING: reduced critical hit chance of bounty hunters to zero
- BALANCING: lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
- BALANCING: corrected Stamina consumption for several special attacks of monsters
- BALANCING: increased damage output of Cassia's trained spider
- BALANCING: increased fire resistance of insectoids and legionnaires
- BALANCING: increased damage of daggers
- BALANCING: increased stamina cost of dual wield maneuver
- BALANCING: added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
- BALANCING: added knockdown resistance to "Standfast Catlike" spell
- BALANCING: increased total adventure points gained in easy mode
- BALANCING: increased parry chance of enemies in hard mode
- BALANCING: Activated trainers in Heldenrain before Jungle-fight
- BALANCING: Changed difficulty-value for Mengbilla and Adamant-Fights