Guild Wars Mini-Interview #27
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Q: What is new for the January Beta Weekend Event?
A: The upcoming Beta Weekend Event will provide a preview of the following:
New user interface: The GUI is very different now from what it was in the earlier testing stages the functionality, ease of use, and player options are greatly expanded. And not only does it work better, it is also getting more and more attractive, as the art team starts on a bit of polish here and there. Oh, we now have the paper-doll mode for outfitting, which the testers are enjoying very much. We think you'll love the new UI.
New Inventories: Inventory systems are very important to a game. When you think about it, you can spend a lot of time sorting through items to trade or sell, finding the right crafting components, deciding which weapons to hot key, and so forth. We knew long ago that we wanted a well-designed and user-friendly inventory system. We didn't want to limit a player to a small block of boxes that could be consumed with a few large items. The Guild Wars inventory is now more than just one big storage carton. It has been compartmentalized into various holding cases, so that you can set one container for weapons, another for dyes, a third for crafting supplies, and so forth.
New quest system: As you adventure through the world, you will notice that the explorable areas now change to reflect your experiences and progress. This exciting concept is in its early stages at present. But now, you will find yourself in the position to truly affect your world. The Guild Wars world is not just a place where things happen it is a world in which you make things happen on a global scale.