Two Worlds II Preview
-
Category: News ArchiveHits: 1222
The enemy AI seems to be a bit better than most games. Drawing the attention of more than one enemy at a time will cause them to surround you. Maybe it's because it isn't a final build yet, but a gripe I had was how the game suffered a bit of (only one enemy will attack you at a time) syndrome, something that bothers me a lot in most games. The skeletons that were fought in the cave area were just as detailed as the environments; one even had a fire in its chest cavity that showed off the same lighting and shadow effects from before.
The NPCs wandering around the towns are also a lot smarter this time around and react to your character, which I found to be a very nice touch. In the oriental inspired town, the main character bumped into some NPCs and they were a bit taken back, seemed scared and would run away from him. We then had the main character draw his sword, which drew gasps from the townsfolk who were just having a leisurely stroll. It brought concern from a couple of the town's guards, which had their hands on their sheaths, ready to defend the town's inhabitants. It's seeing things like this that gives me the impression that the developers really do care about what gamers say.