Grim Dawn Grim Misadventures #10
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Category: News ArchiveHits: 1423
Until recently, our artists have primarily been working on enemy models and environmental art as those assets need to be built first so that they can be passed off to animators and designers, who then perform their part in getting the enemies working in-game and/or using the assets to build the world itself (as seen in some of our earlier environment previews). The item art tends to happen last because all the rest of the work necessary for getting equipment into the game can be done with placeholder art. So, as you may have noticed over the past couple months, significant progress had been made on designing a large number of unique items, creating database records, and configuring stats to get the items hooked up to loot tables, ready to drop in the world.Stats for the items will possibly, maybe, potentially be posted next week.
It has been exciting recently to test the game and see uniquely named items dropping with alluring blue text and impressive array of bonuses. However, without unique art, a bit of that magic was missing. It is exhilarating to see this final piece of the puzzle falling into place at last as our artists sculpt the unique models and effects for epic items.
We have put special attention into crafting epic armor and weapons that reflect the history of Cairn. Many include descriptions of their origins or the sometimes infamous figures who wielded them. Below is smattering of items to give you a taste of what is to come; the shots were taken in the editor.