Shadowrun Online Interview
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RPS: Can you tell us a bit about how it's going to work? You've said it's a browser-based game, but can we have a bit more detail about how that will work?
Wagner: The game will be a tactical action RPG in isometric 3D, with emphasis on the RPG part. The game will feature two major parts the action map, where a runner group executes missions and the meta game, with a city map where the legwork mission take place and the hubs are and your own upgradable hideout, where mission preparations, crafting of software and character management takes place.
Actions map mission can range from infiltration -where raising the alarm usually means you are swarmed by guards- to all out shootouts, taking out a supernatural critter or defusing a bomb. There are several of the classic Shadowrun archetypes available of course.
City maps will feature legwork mission locations, where you basically apply your skills or contacts and sort of roll the dice to see whether you succeed this is more of a text-window narration that may unlock new action missions, provide necessary items like the code cards for a corporate facility or allow you to smuggle in rifles to an action mission, which usually only allows small, concealable weapons.
The plot will actually evolve over time based on player actions so for example, a mission may be about getting an item for one of two corporations. If more people win this mission for Corp A, then the next time we update the storyline, this corp will have that item and new plot developments follow from this. We are looking very much forward to using mechanics like this, which is where the strength of a browser game comes in we can update anytime without forcing people to do huge downloads and we can produce new content much quicker than the big client based games.
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RPS: When can we expect to see the game in action? Are you launching it via a beta?
Wagner: Well, we have just started pre-production, so beta is probably a year away, but we actually have sneaked in a Shadowrun mission map into the Jagged Alliance Online beta, which is starting soonish. Of course it won't have the SRO gameplay, but at least it helps people imagine what the game would visually be like. The screens we have published are taken from that map. We are also thinking about crowdfunding a part of the game, so some people may get an earlier look if they support us in creating the game.