Dungeon Runners E3 Previews
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Interestingly enough, the most Diablo-esque thing about Dungeon Runners is the fact that it will feature randomly generated instances. The instances will always maintain the same aesthetic feel and enemy types, but the placement of everything is never the same twice. Oddly enough, during our demo, one of the random instances actually generated a boss character in the opening room. Hey, the whole randomly generated dungeon thing worked well in Diablo, though perhaps not so much in more recent games.
And the second is at IGN PC:
Played fast and furious, the game starts players in a centrally-located town. The usual vendors and whatnot are located here as well as a fast travel obelisk that lets players instantly jump to any area they've already explored. The demo took us to the Whispering Woods where the player engaged in some fast action combat with a variety of monsters. Since each zone is instanced and generated procedurally, players are sure to find a uniquely personal experience each time they revisit a zone. To further increase the appeal to new players, the game will forego any death penalties and also allow you to move your character from server to server.